I am attempting to upgrade from GLFW2 to GLFW3, but I am getting these linker errors
lib\mingw\libglfw3.a(win32_monitor.c.obj):win32_monitor.c:(.text+0x30a): undefined reference to `_imp__CreateDCW@16'
lib\mingw\libglfw3.a(win32_monitor.c.obj):win32_monitor.c:(.text+0x356): undefined reference to `_imp__GetDeviceCaps@8'
lib\mingw\libglfw3.a(win32_monitor.c.obj):win32_monitor.c:(.text+0x3a2): undefined reference to `_imp__DeleteDC@4'
lib\mingw\libglfw3.a(win32_gamma.c.obj):win32_gamma.c:(.text+0x7b): undefined reference to `_imp__CreateDCW@16'
lib\mingw\libglfw3.a(win32_gamma.c.obj):win32_gamma.c:(.text+0x91): undefined reference to `_imp__GetDeviceGammaRamp@8'
lib\mingw\libglfw3.a(win32_gamma.c.obj):win32_gamma.c:(.text+0x9d): undefined reference to `_imp__DeleteDC@4'
lib\mingw\libglfw3.a(win32_gamma.c.obj):win32_gamma.c:(.text+0x35b): undefined reference to `_imp__CreateDCW@16'
lib\mingw\libglfw3.a(win32_gamma.c.obj):win32_gamma.c:(.text+0x36d): undefined reference to `_imp__SetDeviceGammaRamp@8'
lib\mingw\libglfw3.a(win32_gamma.c.obj):win32_gamma.c:(.text+0x379): undefined reference to `_imp__DeleteDC@4'
lib\mingw\libglfw3.a(wgl_context.c.obj):wgl_context.c:(.text+0x13b): undefined reference to `_imp__DescribePixelFormat@16'
lib\mingw\libglfw3.a(wgl_context.c.obj):wgl_context.c:(.text+0x989): undefined reference to `_imp__DescribePixelFormat@16'
lib\mingw\libglfw3.a(wgl_context.c.obj):wgl_context.c:(.text+0xac2): undefined reference to `_imp__DescribePixelFormat@16'
lib\mingw\libglfw3.a(wgl_context.c.obj):wgl_context.c:(.text+0xae4): undefined reference to `_imp__SetPixelFormat@12'
lib\mingw\libglfw3.a(wgl_context.c.obj):wgl_context.c:(.text+0x1592): undefined reference to `_imp__SwapBuffers@4'
I've made the changes in the code to support GLFW3( or atleast everything that compiling was complaining about earlier ). It's version 3.0.2, the latest one.
I am using Code::Blocks and mingw, the header and library file, libglfw3.a and glfw3.h, from the binary build for 32 bit Windows.
Here is how I am including:
#define GLEW_STATIC
#include "GL/glew.h"
#include "GL/glfw3.h"
And finally, here is the order and libraries I am linking to:
lib\mingw\libglfw3.a
lib\glew32s.lib
lib\libSOIL.a
opengl3
[Solution]
If you are trying to link the static version of the library, libglfw3.a, you have to link gdi32 in this order.
libglfw3.a
gdi32
opengl32
If you are linking in the dynamic link version of the library, glfw3dll.a, you shouldn't need to link gdi32.