Recreating Noita's "Falling Sand" Simulation in C and OpenGL

Published April 24, 2020 by mrfrenik
Do you see issues with this article? Let us know.
Advertisement
A detailed description of how I recreated the "falling sands" simulation from Noita using a custom c99 framework and OpenGL. All source is provided for the framework and the project.
Cancel Save
0 Likes 1 Comments

Comments

taiwofx

hello i found this very interesting i am a mathematician… i just designed a game and i am finding it difficult to code due to my background…. i have all set of rules for the game …. can you be of help on how to go about it?

May 06, 2020 12:29 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!

A detailed description of how I recreated the "falling sands" simulation from Noita using a custom c99 framework and OpenGL. All source is provided for the framework and the project.

Advertisement

Other Tutorials by mrfrenik

mrfrenik has not posted any other tutorials. Encourage them to write more!
Advertisement