Squared'D's Journal

Profile
Chicago, USA
Just a little information about some of the things that I have been working on.
91 comments
1 followers
46 entries
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Squared'D
May 22, 2014
What's up with Me and the Micro 3D
[color=rgb(0,0,0)][font=arial]I've been away for some time now. A lot has changed since my last update. As I've said before, I used to teach English in Korea, but in April, my wife and I moved back to America. Now I've been trying to get back into the swing of things. I want to spend more time codi…
3,277 views
Squared'D
April 24, 2014
AI System Progress with Video


These days, I've been making a lot of progress on my AI engine. The basic framework is running now and you can see that…
2,825 views
Squared'D
April 07, 2014
Auxnet: Battlegrounds Progress
I've been making a lot of progress these days. I've just finished most of a major renovation (hopefully the last until release) of the graphics engine. Before I had limited each model to one set of textures (diffuse, normal, effects map), but by artist request, I've added the ability to use a secon…
2,845 views
Squared'D
March 28, 2014
Developing the AI Middleware's Interface
Developing the AI Middleware's Interface

As I explained in my last post, I've developed a text-based sample game that I'll use to build the initial version of the AI system. Then I'll get it to work on my 2D engine, and then finally on my 3D engine for Auxnet:Battlegrounds. I'm at the stage now wher…
3,057 views
Squared'D
March 28, 2014
AI System Progress and Auxnet development
[color=rgb(0,0,0)][font='Times New Roman'][size=1]AI - Progress[/font][/color]
[color=rgb(0,0,0)][font='Times New Roman']Things have been going well on the AI front. I'm still hoping to have a strong enough foundation in a few weeks to be able to put my source code up on GitHub. It'll still be very…
3,540 views
Squared'D
March 20, 2014
Building My AI Engine
[font=Arial]These days, I've been turning my attention towards AI. In the past, I spent so much time working on graphics components of the engine in the past, that I've never put the effort into building a good AI system. When I was developing Genesis SEED, I wrote a complex AI system, but it was t…
8,737 views
Squared'D
March 16, 2014
Starting to work on AI now
Auxnet development has been picking up these days. Right now my main task is AI. AI has been a pain in my side for some time now not because I don't know how to do it, but because I haven't really had a lot of time to work on it. So I've been stuck in stupid AI land. I'm going to change that now. I…
3,325 views
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Squared'D
March 03, 2014
Experimenting with Engine Design
[font=arial][color=rgb(0,0,0)]Graphics-wise, I don't plan on changing my current 3D engine much. I've mostly been working on gameplay and AI related stuff. As I make more progress on the AI code, I'll share it here and on my main page. Currently the 3D engine, Squared'D, has too many parts to use i…
2,514 views
Squared'D
February 14, 2014
The Latest
I've been living in Korea for the past 6 1/2 years, but my wife and I have decided to give the US a try and we'll move back there this spring. So I'm now in job hunting mode. I've also been taking some time to develop my personal website www.squaredprogramming.com . I've been posting a lot of thing…
2,269 views
Squared'D
February 14, 2014
Fun with Modern C++ and Smart Pointers
This has been re-posted to http://articles.squaredprogramming.com/2014/02/smartpointers.html

_________________

This is a journal entry not an article so I feel like I can ramble a bit before I get to the main point. I have been programming for some time now and got my CS degree way back in 2003, but …
10,899 views
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