![Day 7: Finished?](https://uploads.gamedev.net/blog-0713287001439721351.png)
In addition to fixing a few bugs Eck mentioned, I thought I might need to re-balance the game for death to be more "Useful" However, I didn't want to make death usefull enough that you would try to die as much as possible. In the end, I decided to make 2 difficulty levels: Easy has a death penalty …
![Day 6: Working build and sound effects](https://uploads.gamedev.net/blog-0064863001439639291.png)
Sound effects! Coins bleep, spaceships explode, transitions sis. Most of the effects are kinda lame, but the coin one is nice. I found this cool program that would generate sound effects called SFXR, and I used that one for the coin and the explosion. You just press "Random sound" until you get one…
![Day 5(allready?): Different types of enemies](https://uploads.gamedev.net/blog-0695207001439563434.png)
The game was getting kind of boring, so I added 2 types of enemies:
- Yellow ring: Faster, rotates
- Red shape: Shoots at you. (You have 3 lives)
I also did some stats about how beneficial death actually is to you, and I found you usually earn 30-60 points on death, which means with the death penalty of 1…
![Day 4: Ugly screeching teckno music](https://uploads.gamedev.net/blog-0020053001439476861.png)
I have a highscore system. It filled up the space in the main menu nicely with 13 scores, with names. They are saved in a CSV file, and can be loaded again.
I also fixed a lot of random bugs. Earlier, coins in the death stage couldn't be collected, now they are worth 10 poins, and considering how ma…
I also fixed a lot of random bugs. Earlier, coins in the death stage couldn't be collected, now they are worth 10 poins, and considering how ma…
![Day 3: Fancy transitions](https://uploads.gamedev.net/blog-0266707001439387231.png)
I implemented the death stage, and it turned out really badly, its way to easy if you survive the first few seconds, and thats before the time I have realized I am in a special stage. The crazy number of asteroids make the game run very slow, and some objects aren't properly disabled, so you can no…
![Day 2: Time limit, menu, graphics updates](https://uploads.gamedev.net/blog-0534180001439303386.png)
I had a lot of homework today, so I had a bit less time to work on the game then I wanted.
The first thing youle notice is the better graphics. I am aiming for a "Radar" look, and I found the gimp "Neon" effect gives the perfect impression.
In the top right, you can see the timer. The timer counts do…
The first thing youle notice is the better graphics. I am aiming for a "Radar" look, and I found the gimp "Neon" effect gives the perfect impression.
In the top right, you can see the timer. The timer counts do…
![Idea and beginning](https://uploads.gamedev.net/blog-0704299001439217017.png)
This morning, during my lunch break, I quickly opened my computer to check the theme. I expected the theme would be something like the last 2 years: Only really having a influence in the graphics department, any game mechanic could be translated to fit the theme. So when I found the theme of the fr…
Advertisement
Popular Blogs
Advertisement
Advertisement