Ayee...I've been tweaking a lot of stuff, removing the glow from everything that is visible in the old screenshots....I'm much happier with the HDR lighting etc. now.
This video just shows a character moving around while constanly firing an AK-47. I got brass ejection into the game and HDR muzzle f…
This video just shows a character moving around while constanly firing an AK-47. I got brass ejection into the game and HDR muzzle f…
Yes I've added dynamic debris/trash to the city...as part of my 5 classes of objects in the game.
- 1) Items which can be picked up and used by the player (guns, drugs, etc.).
- 2) Dynamic debris...which is newspapers, bags, paper, cups, small debris that is spawned around the player and has a wind i…
- 1) Items which can be picked up and used by the player (guns, drugs, etc.).
- 2) Dynamic debris...which is newspapers, bags, paper, cups, small debris that is spawned around the player and has a wind i…
I'm working on a lot of stuff right now including :
- iteration #2 of the dynamic debris system
- iteration #3 of the dynamic civilian system
- Various RTS aspects
- Vehicle movement tweaking
- Mini-map stuff
- Blah blah blah blah
I've spent most of the last week working on memory issues, I slammed agai…
- iteration #2 of the dynamic debris system
- iteration #3 of the dynamic civilian system
- Various RTS aspects
- Vehicle movement tweaking
- Mini-map stuff
- Blah blah blah blah
I've spent most of the last week working on memory issues, I slammed agai…
I finally got around to implementing all the streetside/city props into the game. I decided to take my time and write a generic object system.
There are 5 types of "objects" as far as the game is concerned...all of which are handled by this new system, so I can get rid of the old ones. It's also q…
There are 5 types of "objects" as far as the game is concerned...all of which are handled by this new system, so I can get rid of the old ones. It's also q…
Hey guys, I can't leave ya hangin' with no screens for too long [grin]. Here is a collection of screenshots showing the environment and vehicles. It doesn't show gangsters/civilians/planes/boats/bridges/water/streetside objects/props. It does show the environment and the vehicles. Hey I gotta l…
Ok I'll let you know when the BETA is coming, the only catch is you have to decode it, I'm evil [evil]...have fun you clever bastards...I give it 1 hour lol.
Free signed & shipped copy of the game to whoever can figure it out first...[grin]
2401.1444.2401.2704.2704.2304.2401.1024.6889.4761.4489.6…
Free signed & shipped copy of the game to whoever can figure it out first...[grin]
2401.1444.2401.2704.2704.2304.2401.1024.6889.4761.4489.6…
I've got some more work in progress images of the terrain/environment....should be about done with it. Also coded up an effect for when the camera/player is under water. Players can now swim.
There is so much stuff I'm working on...so stay tuned.
Environment WIP -
New drug / suitcase models that wi…
There is so much stuff I'm working on...so stay tuned.
Environment WIP -
New drug / suitcase models that wi…
I'm going to be making a lot of progress on the terrain/environment in the next few days, so I'll try to post pixtures showing :
- (Done)Volumetric/per-pixel fog will allow volumetirc layer of clouds above city, also simple distance based fog.
- Get grass back into the game
- Add many props, newspap…
- (Done)Volumetric/per-pixel fog will allow volumetirc layer of clouds above city, also simple distance based fog.
- Get grass back into the game
- Add many props, newspap…
Ah I had a pretty good New Year/Christmas/Holiday and I hope everyone else did too!
I've been stepping away from the project for about a week so I've got fresh eyes now. Unfortunately I'm kind of sick at the moment...combined with the New Years partying uggghhhh. Still work must go on.
My focus is …
I've been stepping away from the project for about a week so I've got fresh eyes now. Unfortunately I'm kind of sick at the moment...combined with the New Years partying uggghhhh. Still work must go on.
My focus is …
Noiiice, I guess that's some kind of landmark in journal-land?
I wonder who will be the first to get 1,000,000 views :-O
'Tis the season to pimp some sweet new artwork...
Too bad I don't have any great new in-game screens or artwork to show in this post [ just scrooolllll down the last few entries ].
S…
I wonder who will be the first to get 1,000,000 views :-O
'Tis the season to pimp some sweet new artwork...
Too bad I don't have any great new in-game screens or artwork to show in this post [ just scrooolllll down the last few entries ].
S…
*OFF TOPIC*
Yeaaa I know this isn't "game related", but it's still cool. So here are some of my pictures of "The patriot weapon of choice"...the AR-15. I just got that wording from this YouTube video [ ">Link to YouTube video showing a ton of hooked up AR-15s ].
That video proves there are p…
Yeaaa I know this isn't "game related", but it's still cool. So here are some of my pictures of "The patriot weapon of choice"...the AR-15. I just got that wording from this YouTube video [ ">Link to YouTube video showing a ton of hooked up AR-15s ].
That video proves there are p…
I've got some new artwork to post. I've been coding a lot as well...same ol' same ol'...it's a lot of work.
On to the slide show...
First off after much pain and work I've finally got the lightmaps generated for the Bank interior...no other WIPs...you gotta wait until I write the shader for the new …
On to the slide show...
First off after much pain and work I've finally got the lightmaps generated for the Bank interior...no other WIPs...you gotta wait until I write the shader for the new …
I've been designing this level/building interior over the last 2 days. It ties into the new gameplay system that I've finally decided on. More info later.
Anyways, everything you see here [ all 20,000 triangles ] were hand placed in Milkshape 3D over the last 2 days, about 20 hours of work. I'm…
Anyways, everything you see here [ all 20,000 triangles ] were hand placed in Milkshape 3D over the last 2 days, about 20 hours of work. I'm…
I'm still going full steam ahead. Though things are taking longer than expected development wise [read delay in BETA]. The physics and AI aspects need more work so I'm spending hours a day working on that, trying to get things to be the best they can.
So far Ageia's PhysX vehicles seem to be man…
So far Ageia's PhysX vehicles seem to be man…
I've started/finished the gang select screen last night.
I recorded a short video of it in action...from the start of the game to the gang select screen.
In multiplayer if you're the boss of a color/slot you can change the type of gang, which will spawn this window.
I even have the light on the righ…
I recorded a short video of it in action...from the start of the game to the gang select screen.
In multiplayer if you're the boss of a color/slot you can change the type of gang, which will spawn this window.
I even have the light on the righ…
The PR Department here at Radioactive-software asked me to add this to the post.....
">CAUTION - THE SURGEON GENERAL OF GAME DEVELOPMENT WARNS THAT SCROLLING
DOWN AND VIEWING OF THE FOLLOWING IMAGES IS EQUAL TO 29 ORGASMS.
OK.
LAST CHANCE TO GIVE UP
YOU ASKED FOR IT...lol ;-)
Work in progress speedst…
">CAUTION - THE SURGEON GENERAL OF GAME DEVELOPMENT WARNS THAT SCROLLING
DOWN AND VIEWING OF THE FOLLOWING IMAGES IS EQUAL TO 29 ORGASMS.
OK.
LAST CHANCE TO GIVE UP
YOU ASKED FOR IT...lol ;-)
Work in progress speedst…
I was going to add a M16A2 into the game, but since I already have a M4 I think that would be a waste...so I've got one open weapon slot.
Here is the current list of confirmed weapons...
*Spelling mistakes are not intentional!!! Please point them out!
/end sarcasm *points to copyright laws*
1 - Glo…
Here is the current list of confirmed weapons...
*Spelling mistakes are not intentional!!! Please point them out!
/end sarcasm *points to copyright laws*
1 - Glo…
I started work on what has become 'Urban Empires' with a blank directory on November 3, 2003 [thanks to comments in source files heh]. Exactly 4 years ago...I was in college at the time, once I signed the publishing contract in 2005 I started working on the game fulltime.
The game was first called…
The game was first called…
Meh...I'm going to give in, and post a few screenshots of what I'm working on :-D
SWAT/Police is now a valid gang type to choose from.
They will play totally different than regular gangs. I'm not going to type everything out...but trust me it will be sweet. But basically it's the same: ie: Police ch…
SWAT/Police is now a valid gang type to choose from.
They will play totally different than regular gangs. I'm not going to type everything out...but trust me it will be sweet. But basically it's the same: ie: Police ch…
Just got a preview of the landing page that Fileplanet/IGN/Gamespy will use for my game's BETA, and it looks sweeeeeeet. I want to hire their artist hehe :-D
I guess you have to be a Fileplanet/IGN subscriber to be part of the BETA...not sure if that costs money. I have a few hundred extra keys, a…
I guess you have to be a Fileplanet/IGN subscriber to be part of the BETA...not sure if that costs money. I have a few hundred extra keys, a…
Just got the animations for drive-by shootings today, so now some fun stuff can start goin' down :-)
Things are progressing in other areas....I'm about done with the 3-lane road artwork, as well as the elevated train system / artwork.
I've scrapped my old shadow system...going with a soft-shadowing…
Things are progressing in other areas....I'm about done with the 3-lane road artwork, as well as the elevated train system / artwork.
I've scrapped my old shadow system...going with a soft-shadowing…
Man I'm burnt out. Ya know, burnt to a crisp. Yet I keep on working towards my vision.
*posts screenshots of gameplay*
;-)
Anyways, a graphics technique has recently caught my eye, I saw the IOTD here, and I remember reading about it in the Crytek paper...'Screen Space Ambient Occlusion' [ SSAO ]. …
*posts screenshots of gameplay*
;-)
Anyways, a graphics technique has recently caught my eye, I saw the IOTD here, and I remember reading about it in the Crytek paper...'Screen Space Ambient Occlusion' [ SSAO ]. …
Anyways, if you've been on any major game news sites they have mirrored my publisher's press release, etc.
This is my favorite article though...
http://www.shacknews.com/onearticle.x/49259
Some of the comments by readers are gay lol, one dude said the game looks like Battlefield 1942 lol ( wtf? ).
This is my favorite article though...
http://www.shacknews.com/onearticle.x/49259
Some of the comments by readers are gay lol, one dude said the game looks like Battlefield 1942 lol ( wtf? ).
Quo…
I've got a new update with a lot of new screenshots of the game. Right now the game is very much in a transition stage, with deadlines fast approaching I'm trying to get as much in there as I can before major testing begins.
Visually I'm happy with the new direction the game is taking, it's about 7…
Visually I'm happy with the new direction the game is taking, it's about 7…
Yes, multisample anti-aliasing. Fun stuff...you probably noticed the jaggies in the screenshots in the last entry...this is the solution. The catch is that I'm using a 64-it floating point render target for the HDR/Bloom/etc., and most cards out there [ all except Geforce 8 series? ] don't suppor…
Well I finally got the first 10 of 30 weapons in-game...arg. I spent many hours double checking / rewriting the tangent generation code as I thought that's where the problem was. Then it turned out I was just passing in the wrong handle to my effect file...*shakes fist at fate*. Important thing i…
Yes so I basically re-wrote the entire graphics engine in a single weekend...'bout to finish the people, weapons, and streetside objects.
Did a lot of work, and have a lot of cool stuff coming up..too busy to type it all up :-)
HDR, Tonemapping, new shadowing algorithm, car shader, etc. shown in thes…
Did a lot of work, and have a lot of cool stuff coming up..too busy to type it all up :-)
HDR, Tonemapping, new shadowing algorithm, car shader, etc. shown in thes…
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