Well this is good and bad news I suppose...
Bad news first...I'm going to delay the BETA by another 2 months, so [5 months from now].
Now for the good news...
With the whole "birth" of the Urban Empires brand recently I've had some good ideas. Currently there is a maximum of 6 people allowed per serv…
Bad news first...I'm going to delay the BETA by another 2 months, so [5 months from now].
Now for the good news...
With the whole "birth" of the Urban Empires brand recently I've had some good ideas. Currently there is a maximum of 6 people allowed per serv…
Urban Empires
Yea, so it looks like it's final.
The game will now be called Urban Empires say good bye to Gang War.
Don't worry it's still going to be "Age of Empires meets GTA with multiplayer" [grin]
Again just as a 'tease' here is the logo drafted up by Salsa back in Oct '06.
I'm actually contracting…
Yea, so it looks like it's final.
The game will now be called Urban Empires say good bye to Gang War.
Don't worry it's still going to be "Age of Empires meets GTA with multiplayer" [grin]
Again just as a 'tease' here is the logo drafted up by Salsa back in Oct '06.
I'm actually contracting…
Long story short, the name of the game has to be changed. No longer Gang War: The Urban Gang Simulator.
I've surfaced this issue previously, and got some really good input...especially from Salsa ( heart for yuo <3 ) who suggested calling the game "Urban Empires". I'll spare you the working lis…
I've surfaced this issue previously, and got some really good input...especially from Salsa ( heart for yuo <3 ) who suggested calling the game "Urban Empires". I'll spare you the working lis…
Just about done with the city editor...I still have to finalize the building / extra tools.
Overall I guess I couldn't ask for better results, given that I've only spent 6 days building the editor and terrain codebase from the ground up.
Here is a screenshot of a sunset in-game. The new terrain is n…
Overall I guess I couldn't ask for better results, given that I've only spent 6 days building the editor and terrain codebase from the ground up.
Here is a screenshot of a sunset in-game. The new terrain is n…
I've been adding roads & buildings back into the city editor/map file format...the difference is that there are now hills, not just flat terrain.
I should be done with the editor on Tuesday, and have 1 or 2 cool looking cities made as well :-)
The main thing left to implement is the easy-to-use c…
I should be done with the editor on Tuesday, and have 1 or 2 cool looking cities made as well :-)
The main thing left to implement is the easy-to-use c…
For the last 3 days I've been working on "version 2.0" of the in-game city editor. I've written the terrain, and the codepath for the new editor esentially from the ground up in the last 72 hours.
I'm very happy with how it's turning out...I have probably got another day of work left, re-integratin…
I'm very happy with how it's turning out...I have probably got another day of work left, re-integratin…
So I took out the two "most fun" items on my to-do list in the same week [grin]. Optimizing the post-processing pipeline of the game engine, and completing the imposter rendering system.
Well I'm actually not quite done with the imposter system...I have to extend it to work for actors & vehicle…
Well I'm actually not quite done with the imposter system...I have to extend it to work for actors & vehicle…
Wow I don't think I've ever spent so much time chasing down a crash bug. Random crash bugs that occur only in online play can never be fun to fix...
It turned out that some of the territory-sync code I've recently written in the last week or two created packets that collided with the SyncRandomNumb…
It turned out that some of the territory-sync code I've recently written in the last week or two created packets that collided with the SyncRandomNumb…
I've been working on the jail today [which is in the police station's basement]. I wish I had more time to work on it, especially the light maps, but I've only afforded myself 1 day to work on this, I was hoping to get the illegal gambling business finished today as well....but things dragged on. …
Still making progress on the illegal businesses, finalized the shaders I'm gonna use to render the basements. I'm satisfied with the rendering aspects...now it's down to cranking out the artwork, and integrating into the game.
Anyways, this screenshot is where I wanna be....lol
Yea so as you can pro…
Anyways, this screenshot is where I wanna be....lol
Yea so as you can pro…
I'm still cranking away at the integration of basements into the game...
Today I've added -
Today I've added -
Quote:
- New shader / code path in-engine for rendering basements
- Dynamic cube map generation
- Light map integration
- Generating tangents for basement meshes [for normal mapping]
- Load basement assets "o…
I'm working on finalizing the gameplay elements this week. I decided how I'm going to do the illegal businesses. I've been back and forth a few times deciding how to do things, either via 2D GUI or have some kind of 3D representation that the player can interact with.
Whenever you walk up to a bui…
Whenever you walk up to a bui…
Ok well I'm wrapping up the latest build of the game in prep for a test session tommorow w/the publisher...it's gonna be a long night. Hopefully finalizing all gameplay elements by the end of this month.
Also I've posted a monster Gang War update on my website...check it out.
MAH HOMEPAEGE!!11 CLIC…
Also I've posted a monster Gang War update on my website...check it out.
MAH HOMEPAEGE!!11 CLIC…
I've spent the last two days working on adding decent explosions into the game...Actors get gibbed and body parts go flying, same with vehicles it's looking awesome, but I'm not going to spill the beans just yet :-D. I'm still working on that...it's 6AM now I can't work anymore :-/ I'll finish it …
Here we go, this is the stuff I've been waiting to code up, and is the whole reason I'm making this game. I've spent years building up a somewhat decent environment to build this RTS game on & finally I get to code the meat and potatoes of the game :-D
The main area I've been working on these l…
The main area I've been working on these l…
In addition to starting a lot of final work on the real time strategy aspects of the game, I started working on the 'legal system' in the game. You have the option of surrendering to police officers, your gangster will go to jail for X amount of time based on the crime, he can wait it out, or you …
Ok, one thing that has been haunting me for a while was the fact that the game would only have 10 character models.
Since I'm now using normal mapping in-game, the lighting information has been totally de-coupled from the character models' texture. This makes it very easy to create new skins for pl…
Since I'm now using normal mapping in-game, the lighting information has been totally de-coupled from the character models' texture. This makes it very easy to create new skins for pl…
*stretches out* Ok this is gonna be a long one....
Hopefully this will be the final graphical effect I'm going to add into the game, and it looks like it'll be a little while before I'm happy with it.
I've tried to add this into the game previously, each time getting closer, but utlimatly getting cau…
Hopefully this will be the final graphical effect I'm going to add into the game, and it looks like it'll be a little while before I'm happy with it.
I've tried to add this into the game previously, each time getting closer, but utlimatly getting cau…
Ok well I finished this up on friday & I have a video of it as promised...
Click here to download 24MB MPEG video of rain effect
Here are a bunch of screen grabs showing different parts of the video...it looks better in motion, so click this picture, watch the vid, and let me know what you think!…
Click here to download 24MB MPEG video of rain effect
Here are a bunch of screen grabs showing different parts of the video...it looks better in motion, so click this picture, watch the vid, and let me know what you think!…
Ok so I'm about half way done with the rain rendering effect. I have it setup so the game can transition to a 'rainy' state seamlessly during any time of day. I imagine the transition from clear -> raining will take about 15-20 seconds?
I have completed:
- Rain sounds
- Fog effects
- 3 l…
I have completed:
- Rain sounds
- Fog effects
- 3 l…
Ok so this has taken me a day or so longer than I had hoped but I'm very happy with the results.
Here is a screenshot of the final radio player in-game. I've also got a video of it in action w/sounds of course.
Click here to download video of In-Game Radio [13MB MPEG]
You must download the video. …
Here is a screenshot of the final radio player in-game. I've also got a video of it in action w/sounds of course.
Click here to download video of In-Game Radio [13MB MPEG]
You must download the video. …
Recently I've been struggling to decide how to do the in-game music. It would cost me a rediculous amount of money to have the kind of "soundtrack" I want for the game [ie: unique music for each gang type, and a fair amount of it]. I've decided to use internet radio stations as my source of music…
Well I had a test session on March 1st...things went well. I've hammered out the last crash bug about a month ago, so nobody has crashed in a while, that's good news. Other than that I've mostly been working on cleaning up the netcode.
This last test session I had coded up a new client side interp…
This last test session I had coded up a new client side interp…
Ok I have physics on bullets done, and I've made a video showing it...
I always enjoy the surreal scene of spawning random objects in the middle of a city, and shooting them up. I need to get bombs/grenades working...
Here is the link to the video & a preview image -
Click here to download vide…
I always enjoy the surreal scene of spawning random objects in the middle of a city, and shooting them up. I need to get bombs/grenades working...
Here is the link to the video & a preview image -
Click here to download vide…
Hey guys, it's been a while since the last update I know. I've made a lot of progress. I also have a new video for you guys to scope out.
Here is the link to the video & a preview image -
Click here to download video (18MB .MPEG)
I had some really trippy techno music dubbed over the video, th…
Here is the link to the video & a preview image -
Click here to download video (18MB .MPEG)
I had some really trippy techno music dubbed over the video, th…
Since GDNet was down for a while I gotta cram a lot of stuff into this update :-)
Code/gameplay wise it's the same old story, tweaking the netcode, and fixing bugs as they come up. Still trying to get a stable/finalized game world before getting too far into coding all the gameplay specific stuff.
I…
Code/gameplay wise it's the same old story, tweaking the netcode, and fixing bugs as they come up. Still trying to get a stable/finalized game world before getting too far into coding all the gameplay specific stuff.
I…
[EDIT: My web server is down so all my images are lost, I uploaded them under my GDNET account...lame. My web host really dropped the ball on that one, I had to cancel my test session as well because the master server's ip is resolved via downloading a .html file from my website. It's usually su…
[EDIT: My web server is down so all my images are lost, I uploaded them under my GDNET account...lame. My web host really dropped the ball on that one, I had to cancel my test session as well because the master server's ip is resolved via downloading a .html file from my website. It's usually su…
[NOTE: My web server seems to be down, so no images. I've called my host and they're "working on it" I guesss...I already had to cancel my test session because of this nonsense.]
I'm right in the middle of putting the final touches on this build, I have a test session tommorow w/the publisher. I'm…
I'm right in the middle of putting the final touches on this build, I have a test session tommorow w/the publisher. I'm…
First off, 'soconne' is the official "pimp of the day". In my last entry, he suggested adding detail texturing to the scenes...it had crossed my mind many times, I just never did any thing about it [grin].
I added a few lines to my high detail city shader, did the appropriate tweaks app side to loa…
I added a few lines to my high detail city shader, did the appropriate tweaks app side to loa…
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