Radioactive-Software

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Cary, NC, USA
Journal of Danny Green
2,045 comments
56 followers
338 entries
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dgreen02
May 09, 2007
Big Ideas...
Well this is good and bad news I suppose...

Bad news first...I'm going to delay the BETA by another 2 months, so [5 months from now].

Now for the good news...

With the whole "birth" of the Urban Empires brand recently I've had some good ideas. Currently there is a maximum of 6 people allowed per serv…
792 views
dgreen02
May 05, 2007
New Name : Urban Empires
Urban Empires
Yea, so it looks like it's final.

The game will now be called Urban Empires say good bye to Gang War.

Don't worry it's still going to be "Age of Empires meets GTA with multiplayer" [grin]

Again just as a 'tease' here is the logo drafted up by Salsa back in Oct '06.



I'm actually contracting…
1,416 views
dgreen02
May 03, 2007
Name Change...
Long story short, the name of the game has to be changed. No longer Gang War: The Urban Gang Simulator.

I've surfaced this issue previously, and got some really good input...especially from Salsa ( heart for yuo <3 ) who suggested calling the game "Urban Empires". I'll spare you the working lis…
1,843 views
dgreen02
April 19, 2007
Just about done with the City Editor...
Just about done with the city editor...I still have to finalize the building / extra tools.

Overall I guess I couldn't ask for better results, given that I've only spent 6 days building the editor and terrain codebase from the ground up.

Here is a screenshot of a sunset in-game. The new terrain is n…
1,504 views
dgreen02
April 17, 2007
City Editor 2.0 CONTINUED...
I've been adding roads & buildings back into the city editor/map file format...the difference is that there are now hills, not just flat terrain.

I should be done with the editor on Tuesday, and have 1 or 2 cool looking cities made as well :-)

The main thing left to implement is the easy-to-use c…
740 views
dgreen02
April 16, 2007
City Editor 2.0  / Terrain editing
For the last 3 days I've been working on "version 2.0" of the in-game city editor. I've written the terrain, and the codepath for the new editor esentially from the ground up in the last 72 hours.

I'm very happy with how it's turning out...I have probably got another day of work left, re-integratin…
953 views
dgreen02
April 12, 2007
Imposter rendering & Post-Processing optimization
So I took out the two "most fun" items on my to-do list in the same week [grin]. Optimizing the post-processing pipeline of the game engine, and completing the imposter rendering system.

Well I'm actually not quite done with the imposter system...I have to extend it to work for actors & vehicle…
3,154 views
dgreen02
April 03, 2007
4-day bug chase
Wow I don't think I've ever spent so much time chasing down a crash bug. Random crash bugs that occur only in online play can never be fun to fix...

It turned out that some of the territory-sync code I've recently written in the last week or two created packets that collided with the SyncRandomNumb…
664 views
dgreen02
March 28, 2007
The Slammer.
I've been working on the jail today [which is in the police station's basement]. I wish I had more time to work on it, especially the light maps, but I've only afforded myself 1 day to work on this, I was hoping to get the illegal gambling business finished today as well....but things dragged on. …
1,992 views
dgreen02
March 27, 2007
More illegal business stuff...
Still making progress on the illegal businesses, finalized the shaders I'm gonna use to render the basements. I'm satisfied with the rendering aspects...now it's down to cranking out the artwork, and integrating into the game.

Anyways, this screenshot is where I wanna be....lol


Yea so as you can pro…
2,209 views
dgreen02
March 25, 2007
Basements / Illegal businesses...Part 2
I'm still cranking away at the integration of basements into the game...

Today I've added -
Quote:
- New shader / code path in-engine for rendering basements
- Dynamic cube map generation
- Light map integration
- Generating tangents for basement meshes [for normal mapping]
- Load basement assets "o…
2,669 views
dgreen02
March 24, 2007
Early Basement / Headquarters / Illegal businesses
I'm working on finalizing the gameplay elements this week. I decided how I'm going to do the illegal businesses. I've been back and forth a few times deciding how to do things, either via 2D GUI or have some kind of 3D representation that the player can interact with.

Whenever you walk up to a bui…
1,349 views
dgreen02
March 21, 2007
Let the carnage begin...
Ok well I'm wrapping up the latest build of the game in prep for a test session tommorow w/the publisher...it's gonna be a long night. Hopefully finalizing all gameplay elements by the end of this month.

Also I've posted a monster Gang War update on my website...check it out.

MAH HOMEPAEGE!!11 CLIC…
944 views
dgreen02
March 20, 2007
Heat Blur, Gibs, Explosions, etc. etc.
I've spent the last two days working on adding decent explosions into the game...Actors get gibbed and body parts go flying, same with vehicles it's looking awesome, but I'm not going to spill the beans just yet :-D. I'm still working on that...it's 6AM now I can't work anymore :-/ I'll finish it …
3,600 views
dgreen02
March 16, 2007
RTS Aspects - Order Visualization System
Here we go, this is the stuff I've been waiting to code up, and is the whole reason I'm making this game. I've spent years building up a somewhat decent environment to build this RTS game on & finally I get to code the meat and potatoes of the game :-D

The main area I've been working on these l…
1,008 views
dgreen02
March 14, 2007
Police station / jail...
In addition to starting a lot of final work on the real time strategy aspects of the game, I started working on the 'legal system' in the game. You have the option of surrendering to police officers, your gangster will go to jail for X amount of time based on the crime, he can wait it out, or you …
4,870 views
dgreen02
March 13, 2007
New character skins!
Ok, one thing that has been haunting me for a while was the fact that the game would only have 10 character models.

Since I'm now using normal mapping in-game, the lighting information has been totally de-coupled from the character models' texture. This makes it very easy to create new skins for pl…
2,244 views
dgreen02
March 12, 2007
Normal mapping / generating tangents for skinned m
*stretches out* Ok this is gonna be a long one....

Hopefully this will be the final graphical effect I'm going to add into the game, and it looks like it'll be a little while before I'm happy with it.

I've tried to add this into the game previously, each time getting closer, but utlimatly getting cau…
1,203 views
dgreen02
March 10, 2007
Final rain effect....behold
Ok well I finished this up on friday & I have a video of it as promised...

Click here to download 24MB MPEG video of rain effect

Here are a bunch of screen grabs showing different parts of the video...it looks better in motion, so click this picture, watch the vid, and let me know what you think!…
1,135 views
dgreen02
March 07, 2007
Early Rain effect + Order icons
Ok so I'm about half way done with the rain rendering effect. I have it setup so the game can transition to a 'rainy' state seamlessly during any time of day. I imagine the transition from clear -> raining will take about 15-20 seconds?

I have completed:
- Rain sounds
- Fog effects
- 3 l…
715 views
dgreen02
March 06, 2007
Internet Radio Player
Ok so this has taken me a day or so longer than I had hoped but I'm very happy with the results.

Here is a screenshot of the final radio player in-game. I've also got a video of it in action w/sounds of course.

Click here to download video of In-Game Radio [13MB MPEG]



You must download the video. …
752 views
dgreen02
March 04, 2007
In-game music / internet radio
Recently I've been struggling to decide how to do the in-game music. It would cost me a rediculous amount of money to have the kind of "soundtrack" I want for the game [ie: unique music for each gang type, and a fair amount of it]. I've decided to use internet radio stations as my source of music…
960 views
dgreen02
March 03, 2007
Update
Well I had a test session on March 1st...things went well. I've hammered out the last crash bug about a month ago, so nobody has crashed in a while, that's good news. Other than that I've mostly been working on cleaning up the netcode.

This last test session I had coded up a new client side interp…
582 views
dgreen02
March 01, 2007
Physics test video...
Ok I have physics on bullets done, and I've made a video showing it...

I always enjoy the surreal scene of spawning random objects in the middle of a city, and shooting them up. I need to get bombs/grenades working...

Here is the link to the video & a preview image -

Click here to download vide…
642 views
dgreen02
February 27, 2007
Update
Hey guys, it's been a while since the last update I know. I've made a lot of progress. I also have a new video for you guys to scope out.

Here is the link to the video & a preview image -



Click here to download video (18MB .MPEG)

I had some really trippy techno music dubbed over the video, th…
673 views
dgreen02
February 14, 2007
Update
Since GDNet was down for a while I gotta cram a lot of stuff into this update :-)

Code/gameplay wise it's the same old story, tweaking the netcode, and fixing bugs as they come up. Still trying to get a stable/finalized game world before getting too far into coding all the gameplay specific stuff.

I…
600 views
dgreen02
February 01, 2007
Update...
[EDIT: My web server is down so all my images are lost, I uploaded them under my GDNET account...lame. My web host really dropped the ball on that one, I had to cancel my test session as well because the master server's ip is resolved via downloading a .html file from my website. It's usually su…
627 views
dgreen02
February 01, 2007
Update...
[EDIT: My web server is down so all my images are lost, I uploaded them under my GDNET account...lame. My web host really dropped the ball on that one, I had to cancel my test session as well because the master server's ip is resolved via downloading a .html file from my website. It's usually su…
602 views
dgreen02
February 01, 2007
Quick update...
[NOTE: My web server seems to be down, so no images. I've called my host and they're "working on it" I guesss...I already had to cancel my test session because of this nonsense.]

I'm right in the middle of putting the final touches on this build, I have a test session tommorow w/the publisher. I'm…
732 views
dgreen02
January 27, 2007
Detail Texturing...
First off, 'soconne' is the official "pimp of the day". In my last entry, he suggested adding detail texturing to the scenes...it had crossed my mind many times, I just never did any thing about it [grin].

I added a few lines to my high detail city shader, did the appropriate tweaks app side to loa…
657 views
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