It's new. It's shiny. It's finally here.
I encourage everyone to dig through all the menus and buttons available to you in this new version. A major shift in the new site is more focus on community-oriented features and better ways to find content that matters to you, and you now have a lot more cap…
I encourage everyone to dig through all the menus and buttons available to you in this new version. A major shift in the new site is more focus on community-oriented features and better ways to find content that matters to you, and you now have a lot more cap…
A lot of GDC pictures are going to the GameDev.net Flickr account. Definitely check out at the photostream at http://www.flickr.com/photos/gamedevnet/.
While I have a press pass and am supposed to provide coverage as much as possible, Thursday turned into a day of booth duty with the expo staff pass. I have a feeling Friday is going to be very much the same. We simply never had enough people working the booth to where I could go away for an extend…
I was kindly kicked out of the second Serious Games Summit Keynote a few minutes ago by what appears to be the CA-in-charge of the room (CA is Conference Associate). Kind of funny, really. In our 9 or 10 years of GDC coverage we have never been denied entry to an event. I asked where the directive …
Serious Games Summit has taken a turn for the worse this morning. The first session has been from the Games For Learning Institute to discuss their research on design patterns for educational games. If you read the session description, it sounds incredibly interesting, as if they're going to spend …
The first day of GDC is complete. As you can tell from previous posts, my coverage has been of the Serious Games Summit.
The Summit has been focused more on serious game design than in years past, where it focused more on procurement and getting into the serious games space as a business. I think t…
The Summit has been focused more on serious game design than in years past, where it focused more on procurement and getting into the serious games space as a business. I think t…
Soren Johnson presented the first Serious Games Summit keynote entitled "Theme is Not Meaning". What follows is a brain dump of notes from his talk.
Who decides what a game is about? It's not just player vs designer (although it's the player, btw) - oftentimes the designer might want it to be one th…
Who decides what a game is about? It's not just player vs designer (although it's the player, btw) - oftentimes the designer might want it to be one th…
Attended "Developing a Seriously Entertaining Surgery Game" by Tim Laning and Dr. Jetse Goris. Case study focuses on Laparoscopy surgery.
The problem - A Dutch health report found many mistakes are being made due to a lack of training in the motor skills required from surgeons for Laparoscopy.
The so…
The problem - A Dutch health report found many mistakes are being made due to a lack of training in the motor skills required from surgeons for Laparoscopy.
The so…
Attended the first presentation of the Serious Games Summit called Prototyping for Engagement and Metaphor, presented by Borut Pfeifer from Plush Apocalypse Productions.
Premise: Using the prototyping process prevalent through games industry and applying it to serious games.
Definition of "Engage": t…
Premise: Using the prototyping process prevalent through games industry and applying it to serious games.
Definition of "Engage": t…
GDC 2010 officially kicks off tomorrow, although from looking at the streets of San Francisco GDC has already taken over the town.
Tuesday and Wednesday I'll be attending the Serious Games Summit. Watch this space for coverage of the sessions. I prefer live-blogging these things instead of trying to…
Tuesday and Wednesday I'll be attending the Serious Games Summit. Watch this space for coverage of the sessions. I prefer live-blogging these things instead of trying to…
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