BI - devblog

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Moscow
There we publish our progress on our TD project
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8 entries
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ZenSlash
July 12, 2020
BI - Devblog[#8]
Hey guys! ? Finally, we have finished  semester exams at the university and now we devote more time to the project. During the session, we did not do much, but we also did not sit idly by.

So let me share with you our progress

New FX

Let me introduce a new spawning effect for units

Spawning e…
5,261 views
ZenSlash
June 01, 2020
BI - Devblog[#7]
Here I am ? It's a seventh part of our devblog and I want to share some information

In this part there will not be a screenshot with new functionality. This week we were working on a global map where the player will choose the level for the game.(Example in other game below)

Map example from Kingdom …
2,735 views
ZenSlash
May 25, 2020
BI - Devblog[#6]
DevBlog[#6]

Hello there! In today's devBlog I want to share our progress this week.

In a previous devblog I set a goal for myself: improve my cartoon shader. It take more time than I expected. I had problems with URP cause most tutorials were done on SRP and of course, writing shaders for them is a l…

2,720 views
ZenSlash
May 18, 2020
BI - Devblog[#5]
Hello everyone! This is the fifth part of our blog and today I will talk about new content that appeared in the game

As I say in previous post, this week I was focused on adding content(towers, units). So lets talk about new towers that appeared in our game this week

Castle

Castle - one of the “hiring…

2,740 views
ZenSlash
May 11, 2020
BI - Devblog[#4]
Hello everyone, today is part 4 of our devblog and I want to share what we have done this week.

In today's blog you will not see some fantastic new features ? cause for the most part we polishing what we have now and add new content.

New content

In this week I added new type of towers: Archer tower. T…

6,358 views
ZenSlash
May 04, 2020
BI - Devblog[#3]
Good evening everyone!

In today's DevBlog, we’ll talk a bit about the promised inventory and how it works.

Shop Mechanic

When we thought about the inventory, we wanted to make a traditional store, where in some corner of the screen there will be a panel with towers that you can buy.However, this idea …

5,768 views
ZenSlash
April 27, 2020
BI - Devblog[#2]
 Hello everyone! 

There is the next part of our devblog. This week we work on object pooling system, new type of units, fixing some bugs and one more thing, but its not ready yet and we cant present it right now :(

1. Object Pooling

If you are familiar with Unity you know that you can spawn …

4,911 views
ZenSlash
April 20, 2020
BI - Devblog[#1]
Good evening!

Today I want to describe what we have now and what we have done this week.

We make a TD game so the first priority for us was a tower mechanic. At start we dont know how to make it more interesting than usual. We think a bit and decided to divide all our towers into factions where each …

2,949 views
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