Weekend Reading: Tales from Journal Land (8/30 - 9/13)

posted in Gaiiden's Scroll
Published September 07, 2014
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Catch up time. Also added the date range to the title. Since this journal is pinned to the top of the list, it can be hard to see if it's been updated without remembering to check the latest post date. I've known this for a while but no one's really mentioned it. Still - might as well make things easier for people. Any whoo, even though it's Sunday I'm only covering up until Saturday as normal, so here are your entries from 8/30 - 9/13

Welcome new authors Stett, Madolite, mohcin19, Kevin Van Nerum, Garrett Hoofman, AfricanThunder and adamgoodrich!

Project Updates

  • BlueStar03 - zBuLe's latest alpha update for Chronicle Destiny introduces pause control and menus
  • Jordan Bonser's Indie Dev Journal - JordanBonser has found and spent some time working with the Awesomium HTML UI library
  • Evolution - studentTeacher's voxel-based game needs to allow the player to build structures, and he lays down some initial thoughts on structural integrity
  • Blue stain - alfith drops by with a game release, the project he's featured in his journal over the last few years
  • Island Troll Tribes - zebrakiller has an overview on the current state of the game, as well as new screenshots and what the game is all about
  • Once a Bird - Demosthenes has a beta version of his iPhone game Twitchy Thrones available to check out
  • tnovelli's Journal - tnovelli rationalizes his decision to roll his own scripting language
  • IfThen Software - Michael Grand has a recorded twitch livestream of estimating the tasks for the game's first demo, and also shows off the new Trello board for his project management
  • Arcana Art's Developer Journal - Arcana Art invites you to check out the sneak peek video for his first game project, coming soon to the iOS App Store
  • What, How and Why I do it - Migi0027 shares some screens from his 3D engine under development, discusses plans for moving forward
  • Grand Strategy: Space War - Orymus3 has moved his project over from Dart to Unity and explains why the move was an easy decision
  • RPG Project - Post 11 - kseh has an update on his RPG project along with a new gameplay video and discussion of generating the towns and roads that connect the game world
  • et1337 makes games - et1337 got his Oculus Rift Dev Kit 2 and is very close to getting it working with Lemma
  • Aaaaahhhhhhh! - Radikalizm breaks down what his Common Rendering Interface project, a high performance 3D rendering toolkit, is all about
  • Avengers UTD Chronicles - AvengerDr has a video demonstrating the animation scripting worked into the game's UI library
  • Journal of Aardvajk - Aardvajk shows a gameplay test video of his soft-bofy physics blob swinging along via grapple hooks, and also addresses some issues raised with his recently-published article
  • Sporniket's log - Game programming while having a busy life - Sporniket shows that he has managed to get his game's main menu up and running
  • /* Why you crying? */ - JTippetts goes over some new commits he's made to the virtual machine branch of his Accidental Noise Library
  • Riuthamus's Freelance - riuthamus has a video timelapse of artwork being created, which is always cool to watch
  • The Big Procedural Game Journal - rbritt has been working on geodesic spheres for his first mesh generation function
  • DMD 'Ware - polyfrag's got a zombie infestation
  • Caveman - Norman Barrows goes over the refactoring he did to the game's AI
  • Gregory's Development Journal - Gregory Cheyney goes into detail about the character creation process for his RPG maker
  • OddGames development journal - O-san is still plugging away at Medieval Story and it's looking better than ever. Don't forget you can vote for it on Steam Greenlight
  • Inside a Wicked Lair - iamvegu goes over the mechanics of boss creatures he wants to set up shop in your dungeon the deeper you go
  • RuinValor - Birth of Talos - riuthamus makes some gold... for the game anyways

    Game Dev Stuffs

    • Chronicles of the Hieroglyph - Jason Z mentions how he's using NuGet with his engine to make it easier to manage dependencies by allowing them to be downloaded only when needed
    • Journal of Mak - Mak spent a day on a basic (wireframe) "space to surface" renderer and video logged his progress
    • Night Lone's Journal - Night Lone has some good advice on how to work through your projects as a small indie developer without quickly becoming overwhelmed and unmotivated
    • slayemin's Journal - slayemin is 3 months into founding his own game company out of pocket and gives a breakdown of how things went in August
    • The Bag of Holding - ApochPiQ ponders code without files, and thus how to properly organize or tag various sections of code to keep things organized. He extends upon this subject in a later post.
    • Leverman Development Journal - Finalspace shares his impressions with testing out Unreal 4 for use on his project
    • Richards Software Ramblings - ericrrichards22 goes over loading an SDKMESH model file using SlimDX
    • Gamedev info - Norman Barrows shares the code for his raypick test
1 likes 1 comments

Comments

Eck
Eck

I just stumbled across your summary blog and wanted to say what a cool and useful idea it is. It's nice to be able to get a sneak preview of last-week's entries without having to wade through them all. I appreciate the effort you put into it and I especially like the date addition. Good job. :)

You probably already know this, but next week is The Week of Awesome II Sept 22nd - Sept 29th (an unofficial gamedev game jam). It looks like there's over 40 teams of (1-3 people) so far. If you follow that link to the post, you'll also see that some of the teams (8) have blogs for the competition where we plan to report on our progress.

It might be a cool idea (but also more work for you) to cover the event with daily summaries and links to the other blogs as the jam progresses. If you're in the jam yourself, forget I suggested anything. One week is crazy tight so you don't need any extra time sinks.

Just a thought,

- Eck

September 16, 2014 11:19 PM
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