Participating in the Tower Defence Challenge.

posted in Awoken for project Shapes TD
Published April 28, 2018
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Hello GameDev, 

In the past I've made many half-games, but never finished one.  I usually became bored of the games and usually played out their fun before I finished them.  I'm going to participate in the May to June challenge, earn myself a trophy.  It will be a browser game built off of the Three.js API.

My goal is to finish a game with the emphasis on being enjoyable to play. So hopefully I will learn a thing or two about making fun games.  My first concern was that this new game would distract from my main project, unirule

 

So I decided to alternate which project I work on week to week. 

I've spent the past couple days thinking about how I was going to tackle this challenge and meet all of its requirements.  For my first post I'm going to sketch out a rough proposal for the challenge.  Some of the details I sketch out may change over time.  But here we go:

-The game is called Shapes TD, enemies will be 3D shapes, comprised of triangles, squares, pentagons and hexagons. 

-There will be 5 towers you can select from:
- - Tetra Tosser; that's right, it shoots out little tetrahedrons. ( Can build 3 )
- - Cube Chucker; you get the idea. ( Can build 1 )
- - Hellfire Hex; this one is a missile tower with six sides to each missile. ( Can build 2 )
- - Misty Mist; this one just creates mist that is corrosive. ( Can build 1 ) { might change this one }
- - Wall; used to construct passageways. ( Can build infinite )

-I'm planning on having 5 playable levels, each level will introduce a new 2D shape that enemies can be constructed from, triangles, squares, pentagons and hexagons.  Each level will also introduce a new tower that can be used, each level will only allow 3 different Tower Types to be used.  Each new level will tack on 10 more waves of enemies than the previous.
-Each 2D shape will have unique properties:
- - Triangles; can be destroyed with 1 tetra shot, 1 cube or Mist;
- - Squares; can be destroyed with 10 tetra shots or 1 cube or Mist.
- - Pentagons; regenerate after a period of time and can be destroyed with 1 shot.
- - Hexagons; Can only be destroyed with a Hellfire Hex Missile.

-I'm going to introduce Maze construction to the game; enemies will be dumb and will randomly choose passageways when they come across forks.  They will never explore the same fork twice.  At the beginning of the level the player must predetermine where they want their towers and walls.  The level will start and the player will be awarded credit for upgrading purposes as they successfully destroy enemies.

-Enemies: Enemies will be semi-transparent.  The edges of their shape will be outlined, and each side will be the color of their corresponding 2D shape; orange triangles, light blue squares, light pink pentagons and red hexagons.  The outline of the shape will remain intact so long as 1 side remains, once all sides/faces have been destroyed the shape will disappear and the player will be awarded with credits.

-Boss: Each level will have a boss themed by the levels 2D shape.

-Life: the player will have 10 lives. If a shape escapes the playing area the player will lose 1 life and 3 lives if a boss escapes.

Feel free to leave a comment and let me know what you think :) 

5 likes 1 comments

Comments

Rutin

I like your idea. :) I'm looking forward to seeing your progress as you work towards finishing the game.

April 28, 2018 11:10 PM
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