#2 New System Works

Published June 27, 2018
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I finally got the new system working. I have never made that many mistakes in an algorithm at once, which explains why it took so long for me to post an update.

Anyway. Now I can run more than 10000 Humans at once (however only random walking). The World has multiple Noisemaps overlapping each other generating a much more interesting terrain. The System allows for efficient pathfinding to be implemented. 

Now I will be able to do much more actual content. UI, Pathfinding and developing the systems which drive the simulation will be a big task.

The 3 pictures show you the world at different states of expansion. The red dots being the humans, that explore the world and thus generate the new chunks when necessary.

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In case you have seen the pictures from my last entry and are wondering where the grass went. Sorry about that. It will come back eventually.

2 likes 1 comments

Comments

Awoken

I look at your pictures, I look at your numbers, and two things happen.  I get jealous and I have to remind myself of what I've done so I should just chill, and I get excited thinking about what you could do with this.  But I see it's going to be a dwarf fortress clone... interesting.

June 28, 2018 10:33 PM
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