Look what I found....

posted in The Berg for project The Berg
Published October 01, 2018
Advertisement

Haha!  Take a look what I uncovered the other day while digging through my books....

DSC_0193.thumb.JPG.6d1a3babc77d48e00ef8304c91b23479.JPG

It even came with a good old floppy disk!  (I couldn't even use it if I wanted to now)...

DSC_0192.thumb.JPG.e4d8b4aed5f1637693de5019717d36ed.JPG

This book was my very first on 3D graphics programming, before 3D graphics card were even a thing (for the mainstream masses anyway).  Published in 1994, it's a book that served as a really good primer to understanding 3D geometry and programming even if I never bothered with the later chapters on curved geometry.  All the code samples were in C (not even C++) and there was no such mention of things such as texture mapping (although it did cover shadows, reflections and refraction!).  It took you right from the beginning; from the equation of a straight line, translations, matrices etc to projections (viewing pyramid) and clipping algorithms.  Great stuff!

I still find it useful now as I re-read the introductory chapters and refresh myself on a few basics.

My other go-to book is "Real Time Collision Detection" by Christer Ericson - an absolute diamond of a book!

Do you guys and girls have any books that you rely on or hold in high regard for your game development?  It would be interesting to know if anyone has ever seen or read the Georg Glaeser book above.

:)

Anyway, I'll soon have another update on The Berg, but it's bed time for me now.  Night all.

 

Next Entry State Changes
1 likes 0 comments

Comments

Rutin

Nice! :) 

October 01, 2018 10:02 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement