Kingsblood - How we drastically improved our dungeon UI

posted in Kingsblood - Devlogs for project Kingsblood
Published April 21, 2021
Advertisement

Hey there,

my first Devlog on gamedev.net and i kind of struggled with finding out how to post. Not sure if everything went right with this post ;-).

Now about this devlog: When we develop, we usually start out with functionalities. Unfortunately, without proper looks, a system, even if it is good, is doomed to fail. Hence, i took some days off from work, and - together with my teammember Andi - polished up the UI for our dungeon system. It took couple of days, but we are quite happy with the results which you can see below. Also added couple of tips which i feel could be helpful for others who struggle with creating UIs.

0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement