Parallax Occlusion Mapping + HDR + bloom + parallax corrected cubemap reflections

posted in Antares Engine
Published February 22, 2024
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3 likes 2 comments

Comments

AliAbdulKareem

Very Lovely,
Btw, I think you might need some antialiasing for some edges like this:

February 22, 2024 03:57 PM
buzzelliart

@AliAbdulKareem thank you, I use a custom shader to convert from multisampled frame buffer to a normal one, maybe I should improve the algorithm I used.

March 15, 2024 11:00 PM
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