Welcome to GDNet’s For Beginners discussion forum! If you’re new to game development looking for some help navigating the many choices and challenges of the field, this is the place for you. If you’re a seasoned pro looking to pass on some of your wisdom to the next generation, this is a great p…
Hello everyone! Sorry for going off-topic. I'm interested in creating games to play as mini apps on Telegram. Could you assist me in understanding how to get started? I'd like to know if it's feasible to create a racing game using JavaScript or TypeScript with a decent graphic interface, or if I sh…
I'm working on a small game engine and for my assets I use the filepath as an id
void loadAssets() {
loadMesh("path/to/test.fbx");
}
And using strings it's very easy to reuse it or to access it
void loadScene() {
GameObject player;
player.modelId = "path/to/test.fbx";
}
// During rendering in a for l…
Hey everyone!
Just popping in to ask for some advice from the community. I’m a newbie in game development and I’m curious about how you all go about getting your game assets. I’ve been messing around with Luma and Meshy for making 3D models, and they’ve been surprisingly not bad. But I’m kinda torn …
So i have myself a very clear vision for a game i have wanted to make, and i think it shouldn't be too hard and in my skillset but i dont even know where to start learning. everything i have looked at in the past vs what i hear seems very conflicting or leading me to learn basics that dont evolve p…
edit: sorry connection issue I think the post got posted twice
I have some confusion or a misunderstanding using SDL2 events and getting data around to other areas in my code. There’s two ways that I’ve come to and I’m curious if one is better then the other or if perhaps there is a better way…
I have an idea and most of the game laid out and I want it to be realistic I've done my research on the topic and have nearly the entire game laid out , I want to be the creative mind behind the game but don't have time to sit down develop and learn the ins and outs of the engines to develop it sol…
Is this code good for AABB collision detection?
#include <iostream>
using namespace std;
class Rect
{
public:
float x = 5;
float y = 10;
float w = 5;
float h = 10;
};
int main(int argc, char* args[])
{
Rect rect1;
Rect rect2;
if (rect1.x < rect2.x + rect2.w &&
rect1.x + …
I'm working on a engine and game in C++ and I got a couple of manager/subsystem type classes which I probably won't have more then one of, but I don't want to make them singletons (although that would probably be the easiest solution) instead dependency injection seems to be a better alternative(?)…
To be honest, i'm just JEALOUS of people who actually say it's easy and who actually had the time to learn it. They just say “The sky is the limit! You can do anything you want with code!” Yeah? What about taking the time to actually feel imprisoned and study code in your jail cell that you call “h…