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For Beginners

1 members
jpetrie
June 22, 2017 02:05 AM

Welcome to GDNet’s For Beginners discussion forum! If you’re new to game development looking for some help navigating the many choices and challenges of the field, this is the place for you. If you’re a seasoned pro looking to pass on some of your wisdom to the next generation, this is a great p…

36,079 views
timanov
May 03, 2024 07:03 PM

Hello everyone! Sorry for going off-topic. I'm interested in creating games to play as mini apps on Telegram. Could you assist me in understanding how to get started? I'd like to know if it's feasible to create a racing game using JavaScript or TypeScript with a decent graphic interface, or if I sh…

3,085 views
ShapeSpheres
May 08, 2024 03:10 AM

I'm working on a small game engine and for my assets I use the filepath as an id

void loadAssets() {
loadMesh("path/to/test.fbx");
}

And using strings it's very easy to reuse it or to access it

void loadScene() {
GameObject player;
player.modelId = "path/to/test.fbx";
}

// During rendering in a for l…
1,036 views
theish
April 23, 2024 10:44 AM

Hey everyone!
Just popping in to ask for some advice from the community. I’m a newbie in game development and I’m curious about how you all go about getting your game assets. I’ve been messing around with Luma and Meshy for making 3D models, and they’ve been surprisingly not bad. But I’m kinda torn …

5,944 views
RPZamer
April 22, 2024 06:18 PM

So i have myself a very clear vision for a game i have wanted to make, and i think it shouldn't be too hard and in my skillset but i dont even know where to start learning. everything i have looked at in the past vs what i hear seems very conflicting or leading me to learn basics that dont evolve p…

2,603 views
ShapeSpheres
April 13, 2024 07:29 PM

edit: sorry connection issue I think the post got posted twice
 

I have some confusion or a misunderstanding using SDL2 events and getting data around to other areas in my code. There’s two ways that I’ve come to and I’m curious if one is better then the other or if perhaps there is a better way…

4,306 views
silver8848
April 16, 2024 04:46 PM

I have an idea and most of the game laid out and I want it to be realistic I've done my research on the topic and have nearly the entire game laid out , I want to be the creative mind behind the game but don't have time to sit down develop and learn the ins and outs of the engines to develop it sol…

2,996 views
pbivens67
March 29, 2024 09:20 PM

Is this code good for AABB collision detection?

#include <iostream>

using namespace std;

class Rect
{
public:
	float x = 5;
	float y = 10;
	float w = 5;
	float h = 10;
};

int main(int argc, char* args[])
{
	Rect rect1;
	Rect rect2;
	if (rect1.x < rect2.x + rect2.w &&
		rect1.x + …
31,566 views
Konjointed
April 02, 2024 10:55 PM

I'm working on a engine and game in C++ and I got a couple of manager/subsystem type classes which I probably won't have more then one of, but I don't want to make them singletons (although that would probably be the easiest solution) instead dependency injection seems to be a better alternative(?)…

10,006 views
Catomax26
March 26, 2024 08:25 PM

To be honest, i'm just JEALOUS of people who actually say it's easy and who actually had the time to learn it. They just say “The sky is the limit! You can do anything you want with code!” Yeah? What about taking the time to actually feel imprisoned and study code in your jail cell that you call “h…

10,964 views
khawk
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For Beginners

1 members