Latest Libgdx Activity
![Draw optimization for several sprites [LibGdx]](https://uploads.gamedev.net/forums/monthly_2025_03/medium.b3724721d4d3495b8b92c37fb7125617.test.webp)
giovz481 said:
Is there any better idea to solve this with something like two or three draw calls, independently if I have 5, 10 or 100 leds turned on?
First thing i think about is paletted textures. You could have one texture with a matrix of leds, but each led hs it's own number. The number is used…
Yes, the list was placed there for my own reminders. There is a wiki for everything I implement, I just haven't linked it in the Readme, you'll just have to click on the Wiki tab.
I'll slowly perfect the code and how the repo looks as I go along. Once I finish the most important parts of the todo li…
Alberth I solved the problem.
If someone has a problem like textfield rotation you have to add textfield to table. Then you can rotate table and textfield like below
textfield = new TextField("", skin);
textfield.isTouchFocusListener();
stage.addActor(textfield);
Table table = ne…
I started programming in college, if you're starting now then you'll probably be leagues ahead of your classmates by the time you get to college if you stay at it consistently.
I just wanted to point out that the three.js
library is very popular for javascript game making. https://threejs.org/…

Welcome to my second post! What the slightly ambiguous title means is that I made quite a lot of progress on my BasicLigdxGame! Yet somehow, I have even more ideas and plans that I need to incorporate.
NOTE: Just note that I DO in fact plan on changing the name to a more suitable game name in the fu…