Advertisement

Latest Libgdx Activity

Draw optimization for several sprites [LibGdx]

giovz481 said:
Is there any better idea to solve this with something like two or three draw calls, independently if I have 5, 10 or 100 leds turned on?

First thing i think about is paletted textures. You could have one texture with a matrix of leds, but each led hs it's own number. The number is used…

467 views
Advertisement

Yes, the list was placed there for my own reminders. There is a wiki for everything I implement, I just haven't linked it in the Readme, you'll just have to click on the Wiki tab.

I'll slowly perfect the code and how the repo looks as I go along. Once I finish the most important parts of the todo li…

6,694 views
Problem with Libgdx screen sizing

Sounds like screen information are read before they're set properly by Android. I'm not experienced with libGdx but could you post your initialization code?

6,006 views

 Alberth I solved the problem.

If someone has a problem like textfield rotation you have to add textfield to table. Then you can rotate table and textfield like below
 

textfield = new TextField("", skin);

textfield.isTouchFocusListener();

 stage.addActor(textfield);

 Table table = ne…

5,472 views

I started programming in college, if you're starting now then you'll probably be leagues ahead of your classmates by the time you get to college if you stay at it consistently. 

I just wanted to point out that the three.js library is very popular for javascript game making. https://threejs.org/…

7,822 views
DinoSage
February 12, 2021 02:12 AM
Lot Of Progress Made! - But Now Have Even More To Do?

Welcome to my second post! What the slightly ambiguous title means is that I made quite a lot of progress on my BasicLigdxGame! Yet somehow, I have even more ideas and plans that I need to incorporate.

NOTE: Just note that I DO in fact plan on changing the name to a more suitable game name in the fu…

4,788 views
Advertisement
Advertisement
Advertisement