Simple LibGDX Systems

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2 comments, last by wildskiller 2 years, 6 months ago

I've worked on a couple LibGDX projects and decided to start making systems to make development faster on my future LibGDX projects. This little library is mostly for my benefit, but figured it could be a reference for others, so why not make it public.

https://github.com/tehnewb/LibGDX-Game-Library

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Cool. It has been a few years since I used LibGDX, I remember it was a nice framework. Looking through the github repo it appears this is a sort of template that includes code and art assets? Glancing through the readme on github, I'm not getting a great idea of what things the template makes easier. There's a bullet list of features that have been implemented and not implemented. But I feel like maybe there might can be something else you can do to the readme.md to better showcase the project. Though I am not sure what it is. Perhaps some screenshots? Though I don't know what you would screenshot. Hmm. Not sure xD Thanks for sharing though ?

My tutorials on youtube: https://www.youtube.com/channel/UC9CQOdT1A9JlAks0-PF5vvw
Latest Tutorials:
A simple and intuitive ray triangle intersection algorithm https://youtu.be/XgUhgSlQvic

Möller Trumbore ray triangle intersection explained visually https://youtu.be/fK1RPmF_zjQ

Setting up OpenAL c++ visual studio https://youtu.be/WvND0djMcfE

Yes, the list was placed there for my own reminders. There is a wiki for everything I implement, I just haven't linked it in the Readme, you'll just have to click on the Wiki tab.

I'll slowly perfect the code and how the repo looks as I go along. Once I finish the most important parts of the todo list, then I'll remove it and add some code showcases.

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