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Latest light Activity

klg71
April 22, 2023 10:44 AM
Light and Shadow
Raiding Zone: Light and Shadow

I managed to separate each level into a scene. That makes it possible to bake light and occlusion into the scene. I had some problems learning which parameters work best.

The baking time was a marginal issue because my own computer only has a GTX1080 installed.

The next …

2,268 views
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Making soft, blobby lights

@JoeJ Ah, sorry--it looks like we replied at pretty much the same time!

Indeed, if the approach given by a light breeze, above, turns out to not work in some case, then what you post looks like it might well be worth investigating. Thank you! ^_^

4,536 views
enigma_dev
April 18, 2022 12:42 AM
DevBlog 23 - Light Speed VFX, Player Slow Motion, and Asteroids



The Space Jump effect is pretty simple when looking at its individual components.

Previously I created a 3D star field for the environmental rendering.

I use the 3D locations of these stars in the effect.

When the effect starts, I start cranking up the light emitted for each star.

This is done by just …

9,036 views

Key_C0de said:
I have already implemented shadow mapping for 1 light source in a way that is satisfactory to me. I was in search of a way to expand this, by using multiple shadow casting lights and just have them “add” their contributions to the finalColor of the final Pixel Shader. How do I do this…

6,540 views

I've been reading the document of  UE4 about shadow.And it refer to a term called per-object shadows in the section of stationary lights.I just confused about what the exactly meaning of per-object shadows.Is it a kind of method just like cascaded shadow map?I've searched nothing about it…

3,332 views

I'm sorry if is not clear. Here are some light techniques and unity learn official source.

Unity light techniques:
- Realtime lighting
- Baked GI lighting (Global Illumination)
- Precomputed realtime GI lighting

Source:
https://learn.unity.com/tutorial/introduction-to-lighting-and-rendering#

4,236 views
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