How do I keep SDL from outputting stdout to a file?
I want to use SDL functions in my program, but I also want to be able to use the Command Prompt. Could someone tell me how to allow stdio to use the console window?
If you use Visual C++ just select "Win32 Cosole Application". That works fine for me.
Hmm, right now I dont have access to a compiler or I would test this:
in the SDL source code:
#ifndef NO_STDIO_REDIRECT
So maybe you can:
#define NO_STDIO_REDIRECT
Then again, this may be something you have to do when you compile SDL.
I hope this helps.
p.s. in linux it is pretty easy if I remember correctly using close(stdout); and then opening it with 0 I think.
On windows I am not sure.
in the SDL source code:
#ifndef NO_STDIO_REDIRECT
So maybe you can:
#define NO_STDIO_REDIRECT
Then again, this may be something you have to do when you compile SDL.
I hope this helps.
p.s. in linux it is pretty easy if I remember correctly using close(stdout); and then opening it with 0 I think.
On windows I am not sure.
Does this have anything to do with input/ and output?because in allegro you can't really do use allegro functions in a console window so thats probable the same thing with SDL not sure so don't flame if I'am wrong.
Well I installed dev-cpp on this computer and the define didnt work :(
So I was thinking I would be clever..
FILE* oldStdout;
*oldStdout = *stdout; //causes the application to crash :(
SDL_Init(....)
.....
fclose(stdout);
*stdout = *oldStdout;
I thought for sure this would work... alas, I was wrong.
If you are using windows, microsoft claims:
STDOUT 1 Output to the Command Prompt window source
If you find an answer let me know :)
If I think of anything else I will give it a try.
So I was thinking I would be clever..
FILE* oldStdout;
*oldStdout = *stdout; //causes the application to crash :(
SDL_Init(....)
.....
fclose(stdout);
*stdout = *oldStdout;
I thought for sure this would work... alas, I was wrong.
If you are using windows, microsoft claims:
STDOUT 1 Output to the Command Prompt window source
If you find an answer let me know :)
If I think of anything else I will give it a try.
Ugh. Nothing yet, I really wish there was something in the SDL documentation. Thanks for the help to far though, I'm going to look some more through the SDL header files.
August 23, 2005 03:27 PM
Look into your project option.
Try playing with the option in either General tab's or the Compiler\Linker.
Warlockzzz
Try playing with the option in either General tab's or the Compiler\Linker.
Warlockzzz
Quote: Original post by Drakkcon
Could someone tell me how to allow stdio to use the console window?
It's platform specific, so the following is Windows only.
- Create a new console window if your app is a "Win32 Application." AllocConsole is the API you want.
- Once you have your console, retrieve its standard input (or, possibly in the future, standard output) stream handle. You want GetStdHandle.
- You then want to get a C file descriptor corresponding to said handle. Windows provides the _open_osfhandle API for exactly this purpose.
- Now retrieve a FILE * for that file descriptor: call _fdopen.
- Finally, redirect the standard I/O stream pointer with code like the following:
where conin and conout are the FILE *s that correspond to the input and output handles of your console, respectively.*stdin = *conin;*stdout = *conout;
- One extra step is to eliminate I/O buffering, so any data printed to stdout shows up immediately (if you want). Call setvbuf with the appropriate parameters.
You can save a lot of time by analyzing and copying the relevant bits of code from this excellent article.
Alternatively, if you're up to rebuilding SDL entirely, pass --disable-stdio-redirect as a compilation parameter.
Happy hacking.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement