[size=2]Hi.
[size=2]
[size=2]I'm not much of a gameprogrammer, but as many I wanted to be for a very long time. While reading whatit takes to be a game programmer, I believe it was here, someone suggested towrite a Tetris, breakout and Pacman games for starters. I got only as far asTetris (just the game, no welcome screen, save game, players, etc. )
[font=Arial, sans-serif]But I always wanted toprogram a Pac-man clone, and after reading on the Internet that Pac-man was a deterministicgame, I wanted to make the EXACT clone.[/font]
[size=2]As I mentioned before,never got to that. But I did get as far as finding the original ROM assembler(US version I believe, not puck-man, but they are pretty much the same)
[size=2]and tried to find outthe ghosts AI. I must admit I was blown away by the sophistication of this 4kgame.
[size=2]
[size=2]My humble contributionfor this site, is a commented asm file with what I got (I think it haslike 80% percent of the code, but there bound to be some mistakes, I wastired throughout most of the process)
[size=2]
[size=2]I hope someone will findit useful, and maybe someone someday will complete the work.
[size=2]
[size=2]Enjoy.
Original Pac-man documented source code
1. Where can we find this?
2. You should submit this somewhere more accessible also. Maybe as an article? It's going to get lost here within a day, and it's fairly cool so put it somewhere where it won't get ignored.
3. Kudos.
2. You should submit this somewhere more accessible also. Maybe as an article? It's going to get lost here within a day, and it's fairly cool so put it somewhere where it won't get ignored.
3. Kudos.
1. Where can we find this?
2. You should submit this somewhere more accessible also. Maybe as an article? It's going to get lost here within a day, and it's fairly cool so put it somewhere where it won't get ignored.
3. Kudos.
1. My bad. Did not notice it won't upload asm files
2. Thanks for Tip, rookie mistake
3. Thanks
[Download removed by moderator]
So this is the assembly source to the original Pac-Man? Why is this not a copyright violation?
[TheUnbeliever]
There is also the Pacman Dossier for an exhaustive amount of Pacman info (I believe the author of this also went through the assembly to get some of his information).
p.s. I would definitely check on copyright issues before posting somebody else's code...
p.s. I would definitely check on copyright issues before posting somebody else's code...
So this is the assembly source to the original Pac-Man? Why is this not a copyright violation?
I found this code on the Internet and matched the assembly against a ROM I found for MAME
I don't know how the other guy got the original ROM to disassemble it, but I don't think running a disassembler on an assembly you've got, is a copyright violation.
Well, at least is sounds right to me.
BTW, google: "pacman original source code" it's the first result
I don't know how the other guy got the original ROM to disassemble it, but I don't think running a disassembler on an assembly you've got, is a copyright violation.
It's not. Distributing that assembly online is. "He was doing it too" isn't a valid legal defense. On the other hand, perhaps the copyright owners have put it in the public domain and I don't know this...
[TheUnbeliever]
[quote name='way2lazy2care' timestamp='1319656884' post='4877306']
2. You should submit this somewhere more accessible also. Maybe as an article? It's going to get lost here within a day, and it's fairly cool so put it somewhere where it won't get ignored.
2. Thanks for Tip, rookie mistake
[/quote]
Not a mistake. DEFINITELY CHECK ON COPYRIGHT STUFF. If there are no problems though I'd definitely put it somewhere else also.
I'm really curious about the purpose of this thread.
You post copyrighted code in assembly language for an unspecified processor that is most likely no longer in production and which no development platforms exist in the beginners forum. How does this help someone starting out in game development? The code cannot be assembled, chances are few visiting this forum understand assembly language enough to even make an educated guess as to what is going on and a Pac Man clone is very simple to make in a higher level language anyway.
It should also be mentioned that Namco enforces their copyrights aggressively.
You post copyrighted code in assembly language for an unspecified processor that is most likely no longer in production and which no development platforms exist in the beginners forum. How does this help someone starting out in game development? The code cannot be assembled, chances are few visiting this forum understand assembly language enough to even make an educated guess as to what is going on and a Pac Man clone is very simple to make in a higher level language anyway.
It should also be mentioned that Namco enforces their copyrights aggressively.
We have nothing against discussing this type of stuff, but as it's been mentioned don't go posting actual code here for people to download. If they go somewhere else to download fine but we can not and will not host copyrighted material in any capacity without proven prior permission of the original copyright holders
Drew Sikora
Executive Producer
GameDev.net
This topic is closed to new replies.
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