This got me thinking of GameDev.net a bit.. I'm wondering how useful it would be for us as a site (or me if I so choose) to try to start collecting a ton of XNA resources together that I think both the community at large as well as my students. I was pretty gung ho about continuing with XNA until Promit posted a rather depressing view of the future of XNA.
But then I saw someone post a link for something called the delta engine. I really wonder if it would be worthwhile for interested community members of GameDev.net to try to get behind an initiative like this and support some of the .NET developers of our site with something that would make cross-platform publishing a bit easy but would also make game development a bit easier for beginners in particular. Maybe this would involve a beginner tutorial series or something.. I don't know.
I know SlimDX is out there and I've certainly found it to be extremely easy to use, but I the delta engine is something different.. it is filling in a lot of the gaps I wouldn't want my own students to worry about just yet.
Have you tried Unity3D engine?
The Indie version is awesome, can publish to PC, MAC and web.
The games I tried to make in XNA in a few months, I created in a few days using Unity3D.
Can program in C#, Js, Python.
[size=2][url="http://unity3d.com/"]http://unity3d.com[/url][/size]