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Community Pulse
Yesterday's activity highlights a mix of fresh projects and ongoing conversations looking for your insights.
- Check out @paulrowlandapps's ambitious "EverRealm", a free-to-play, first-person RPG inspired by classic Elder Scrolls games.
- @frog175 is seeking advice on "Only 24 Steam wishlists before an October launch: what should I prioritize?" — your experience could be invaluable.
- @Emei_Jan's ["Hobby][Unpaid] Looking for help building the first fantasy location"](/forums/topic/720486-hobbyunpaid-looking-for-help-building-the-first-fantasy-location) is still open, waiting for creative collaborators.
- @UploadForSoftware explores a key workflow improvement in "A Unity handover should survive a second machine", a must-read for Unity developers.
Industry Pulse
From attention to action: why the state of play matters for marketers
Unity says mobile gaming is becoming a stronger performance channel because players are in a more focused, receptive state than users scrolling past ads. The pitch for developers and marketers …
Stride samples/4.4.2 Released
Why you should switch to NavWorld in Unity 6.6
Stride launcher/6.0.1 Released
Can AI Make a Game Engine
talking to a silicon valley AI tech bro (help)
Active Discussions
Exploring some general gameplay ideas, looking for feedback.
You make the game. WAZO makes 3D easier.
Only 24 Steam wishlists before an October launch: what should I prioritize?
Recruiting 3D Environment & Prop Artist – THE LAST FRAME for SKYLIGHTNING X STUDIOS
WorldsGL - OpenGL game engine
How do you keep long card-effect chains readable without slowing combat?
making a fighting game but need help understanding how to make it deterministic
Uncertainty-Aware RL-Controlled Adaptive 3D Mapping
arXiv cs.GR details a voxel mapping system that uses semantic uncertainty, curvature, and texture to decide where to spend memory. …
InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation
arXiv cs.GR details InterEvolve, a test-time method that evolves reward programs so humanoid controllers can tackle new loco-manipulation tasks without …
Dirichlet Splatting: Differentiable Rendering for Wave-Based Inverse Problems
arXiv cs.GR details Dirichlet Splatting, a differentiable renderer built for wave-based sensing instead of visible-light scenes. The method swaps Gaussian …
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