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Community Pulse
The community is buzzing with fresh devlogs, intriguing projects, and open questions waiting for your insights.
- Dive into @HeavyHitterGames' "Dev update: stress-testing huge battles" to see how large-scale combat simulations are being pushed to their limits.
- Take a peek at @Mike_studiopro's "Cinematic Environment Showcase", featuring stunning Unreal Engine 5 visuals.
- @turtlescript is seeking answers for a uni presentation in "Looking for a game dev/designer to answer a few questions for my uni presentation"; your expertise could make a difference.
- Check out the latest in entertainment news with "Resident Evil 4 + D&D (Cannibalism is legal)" for a wild crossover concept.
Industry Pulse
Resident Evil 4 + D&D (Cannibalism is legal)
Payne Robinson details Medium Rare, a turn-based survival horror dungeon crawler that mixes Resident Evil 4-style tension with D&D dice rolls. The free Steam demo is live now, and the …
Call of Duty: Modern Warfare 4 and Call of Duty: Warzone Season 1: All You Need to Know
Bevy Engine v0.20.1 Released
AI or no AI: choose your doom
PressEngine announces The Pre-Show, an in-person London showcase for upcoming games
The History of Every Video Game Genre
Active Discussions
What Should Developers Prioritize When Building a Cross-Platform Game?
Fishing Company Tycoon: Harbor to Market - gameplay trailer for a fishing business management game
Alpine - browser snowboarding game, looking for feedback
Replacement Universe
[Hobby] [Revshare] AEGIS VECTOR — Military Sci-Fi Multiplayer FPS | Recruiting 3D Artists, Animators & Developers by Aegis Vector
[Web] TSI War & Peace - A free-to-play tactical card game inspired by War and D&D (looking for play testers)
Order of actions, from executing a command to changing the character state, who is the owner?
LingGS: Decoupling Feed-Forward Geometry Prediction from Camera Tracking for High-Fidelity Gaussian SLAM
arXiv cs.GR details LingGS, a Gaussian SLAM system that splits geometry prediction from camera tracking to improve monocular reconstruction. The …
GraftRay: Physically Based Mesh Insertion into Gaussian Splatting Scenes via Path Tracing
arXiv cs.GR details GraftRay, a path-traced method for inserting meshes into Gaussian-splat scenes with physically plausible lighting and shadows. It …
StereoSplat: Metric-Scale Novel View Synthesis via Stereo-Grounded Gaussian Splatting
arXiv cs.GR details StereoSplat, a feed-forward 3D Gaussian Splatting system built for stereo video rather than monocular input. It aims …
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