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Community Pulse
@bikeball.app is on a roll with new browser games — and the community's buzzing about them!
- Dive into @bikeball.app's latest with "Bikeball Jump", a thrilling cycle-ball endless runner to test your reflexes.
- "How to determine the colision plane for 2D AABB Collision Resolution?" by @TooOld2rock-nRoll is becoming a hub for collision resolution insights — 14 replies strong.
- Looking for feedback, @arcman77 presents "Alpine - browser snowboarding game, looking for feedback" — your thoughts could shape its slopes!
- The "Worldbuilding & Story Management Tool" by @unreally is still open for ideas — jump in if you've got a vision for narrative tools.
Industry Pulse
Mini Characters
Kenney.nl has released Mini Characters, a free CC0 3D character pack aimed at teams that need quick, stylized people for prototypes or production. The bundle includes 40 animation files and …
Speed Up Image Generation with FLUX 3 Image Klein on NVIDIA Blackwell GPUs
Re-releases of Wing Commander, Ultima titles hit Steam and GOG
Babylon.js 9.35.0 Released
SAG-AFTRA introduces new process for hiring union actors in game pitches
Cat-Astrophy: How a Build Can Change Every Expedition
Active Discussions
Game Engine Structure Design Patterns
interiors and proportions for rpgs guidelines?
[Browser] Caixinhas: two interactive boxes full of surprises (free adventure)
Licensing a game's source code for AI training: how it works and what to watch for (disclosure: I broker these deals)
How are Character controller State machines Implemented for complex games?
Alpine - browser snowboarding game, looking for feedback
Feedback for Game concept document
Structure from Collision via Hypothesis-Space Reasoning
arXiv cs.GR details a collision-based reconstruction method that infers hidden cavities from how an object deforms on impact. The approach …
4D Point Splatting for mmWave Radar Micro-Doppler Differentiable Rendering
arXiv cs.GR details 4D Point Splatting, a differentiable renderer that fits moving mmWave radar captures and cuts the sim2real gap …
Hierarchical Incremental Beta Splatting for Online Reconstruction
arXiv cs.GR details HIBS, a new online 3D reconstruction method that swaps in beta kernels to make splats more confidence-aware. …
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