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Community Pulse
New projects and devlogs are sparking creativity while open questions invite collaboration in the GameDev.net community.
- @fervogame has been busy, shipping "One Mote" and "Ringfort" — two innovative projects that push the boundaries of incremental and auto-battler genres.
- @lisovec is seeking expert insights on the technical feasibility of "Kaivern - a persistent RPG built around one living world." Jump in if you have relevant experience.
- The "Design note: making theft in my Roblox tycoon feel less unfair to the player who gets robbed" by @jaden87 offers a fascinating dive into balancing player experiences in game mechanics.
- The Shader Variants vs Dynamic Branches debate in the "2026.08 - Shader Variants vs Dynamic Branches" news is an essential read for those interested in graphics optimization.
Industry Pulse
2026.08 - Shader Variants vs Dynamic Branches
The GameDev Guru breaks down why five binary shader features yielding 32 variants is only a starting point, not a performance verdict. The practical takeaway for Unity teams: choose between …
US Rep proposes bill to give video game buyers "ownership," not "a license"
"Programming is hard" - Epic Games | reviewing an AI debate w. PRSEK
Modern Warfare 4: Campaign Early Access Now Live
DMZ Early Access Starts October 20
Tenebris Somnia: Blood, Pixels, and Prosthetics
A hardware market freeze could transform the industry forever | Opinion
Celebrating the Next Generation of Latin American Game Creators
How Star Wars: Galactic Racer kept the core team small and sustainable through "distributed development"
RayLib 6.2 Released
Active Discussions
Kaivern - a persistent RPG built around one living world. Looking for professional feedback on technical feasibility
Project Nexus Runner v2.4.0 - 3D Action RPG made with Godot, looking for playtesters
Looking for playtesters — Sunderborn (logic puzzle, first 15–20 minutes)
Ideas for the evolution of the RTS (Real-Time Strategy) Game
[Rev share] Lead Programmer (Unity or Unreal Engine)Chronoport
Community & Engagement Director at Honor Games®
Foco: five free daily puzzles in Spanish — looking for player feedback
IBMM++: Improved and versatile motion generation with implicit Bézier curves
Disney Research Studios details IBMM++, an upgraded motion-generation model that tightens constraint accuracy and cuts foot sliding for animation workflows. …
Towards automatic digital garment assembly
arXiv cs.GR details a pair of learning-based tools that can turn 2D garment patterns into assembled digital clothing with far …
Compression of Uniformly Distributed Unit Quaternions
arXiv cs.GR details a new quaternion compression scheme that targets the bandwidth and memory costs of rotation data in graphics …
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