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Community Pulse
@Fletcher Hale is making waves, shipping two new projects in the last day.
- The "Exploring some general gameplay ideas, looking for feedback." thread by @Calin is bustling with 20 replies. Dive in and share your insights.
- @Fletcher Hale launched the arcade endless drive game "Neon highway", inviting you to check out this new project.
- The "Someone stole my game" thread by @chopsticks-v1o is sparking discussion—can you offer advice?
- The "ritual before work" question from @Victor SS has been waiting for 6 days. Your routine tips could really help.
Industry Pulse
GDC Side Quest - Exploring co-development opportunities with Sam Carlisle
Game Developer says XDS Spark co-founder Sam Carlisle and GDC Festival of Gaming content marketing manager Beth Elderkin are digging into how co-development is changing. The focus is on how …
Five Ways to Build a Better Used-Car Business in Used Cars Simulator
Welcome to our live show!
Celebrating 20 Years of Open Movies
Celebrating 20 Years of Open Movies
How to Succeed in Co-Development: Sam Carlisle Interview
Active Discussions
Angelscript equivalent of C++ void*
Looking for an artist to join our indie game project
Any good web games website to post my game on
Someone stole my game
What information would you want to keep visible beside the board while playing, and what would you use it for?
Looking for playtesters — Sunderborn (logic puzzle, first 15–20 minutes)
Help Us Build an MMO-Style Elder Scrolls: Oblivion
AgenticCADedit: A Stateful, Tool-Mediated Agentic Approach to Multimodal 3D CAD Editing
arXiv cs.GR details AgenticCADedit, a stateful CAD-editing pipeline that lets multimodal requests be applied as small, verifiable actions instead of …
TAPESIM: Efficient Simulation of Adhesive Tape Dispensing for Robotic Manipulation
arXiv cs.GR details TapeSim, a tape-dispensing simulator that keeps most wound material rigid while concentrating deformation near the unwind point. …
CuACD: A Fully GPU-Resident Approximate Convex Decomposition
arXiv cs.GR details CuACD, a fully GPU-resident approximate convex decomposition pipeline that turns triangle meshes into convex parts much faster. …
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