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The "Exploring some general gameplay ideas, looking for feedback." thread by @Calin is turning into a real brainstorming session with 43 replies and counting.
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Epic Games reportedly pivoting to "AI first" game development model
Ars Technica reports that Epic Games is shifting its Disney collaboration toward an “AI first” development model, with models like Claude generating code and art for the project. Human developers …
After a 10-year redemption arc, No Man's Sky is coming to the iPhone and iPad
Epic Games delays Disney game and tells developers to go "AI first"
Dragon Quest creator Yuji Horii releases game he says he made with AI in about 30 minutes
Get the Shattered Relay Weapon Blueprint in Call of Duty: Mobile as a Call of Duty: Modern Warfare 4 Pre-order Bonus
Colorbound Explores Aymara Culture Through Color, Music, and a Heartfelt Story
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[FREE] 1,100+ sound effects for games: WAV, OGG or MP3, free for commercial use
What did releasing your game teach you about your audience that you couldn't have known beforehand?
Memory Is the Currency
Hey everyone! 👋 Welcome to the SWEG Games testing group, and thanks for helping me test Voxel Racer!
[GAME PROJECT] Searching for answers, and maybe collaborators ? [SCI-FI / ISOMETRIC / ROGUELITE / STRATEGY / TURN-BASED]
Exploring some general gameplay ideas, looking for feedback.
Efficient Confidence-Aware Densification for 3DGS
arXiv cs.GR details a confidence-aware densification method for 3D Gaussian Splatting that shifts new primitives toward image error instead of …
Make It Flow: Animating Water in 3D Gaussian Splatting Scenes
arXiv cs.GR details a way to animate water inside static 3D Gaussian Splatting scenes without dynamic capture or fluid simulation. …
SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection
arXiv cs.GR details SplatQ, a new pruning method for 3D Gaussian Splatting that tries to keep reconstruction quality balanced while …
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