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Community Pulse
@YHamsChan is making waves with multiple releases and a fresh devlog in the last day.
- The forum thread "What information would you want to keep visible beside the board while playing, and what would you use it for?" by @fredrik_borgstrom is heating up with 11 replies — dive in with your insights.
- Check out "Devlog 1 - Where Is Father?" by @YHamsChan for a unique perspective on a story-driven high school adventure.
- @Grimnova_1 is seeking talent for their game in "Looking for an artist to join our indie game project" — a chance to contribute your artistic flair.
- The question "[Feedback wanted] Flux — a logic puzzle game based on Fire and Water" by @edum4d is still open — your feedback could really help shape this intriguing puzzle game.
Industry Pulse
When errors lie to you #gamedev #indiegame #indiegamedev
Tim Ruswick flags a familiar indie-dev trap: error messages that point you in the wrong direction. For experienced teams, the real cost is wasted debugging time, not just annoyance. The …
How to get sound effects for your game #gamedev #sounddesign #elevenlabs #ad
Stride samples/4.4.0 Released
Welcome to The World’s Game: EA Sports FC 27 Early Access Trial with EA Play Available Today
joining an AI doom panel discussion oh boy
Defold Game Jam 2026 starts on Sunday
Active Discussions
Looking for an artist to join our indie game project
Esoteric and Occult Adjacent Game Ideas
What information would you want to keep visible beside the board while playing, and what would you use it for?
Looking for playtesters — Sunderborn (logic puzzle, first 15–20 minutes)
How would you version reference-based concept generation in a game-art pipeline?
Valley of rains JRPG Game
Recruiting Senior Unity Developper for Zleeper Games Studio
LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction
arXiv cs.GR details LYRIC, a physics-based character controller that turns free-form language into contact-rich whole-body object interaction. The system splits …
S4R: Scaling for Rigid-Body Interpenetration Resolution
arXiv cs.GR details S4R, a scale-continuation method that repairs rigid-body interpenetration in large procedural scenes. It shrinks bodies to a …
An Elementary Expression for Multiple Scattering in Homogeneous Microflake Media
arXiv cs.GR details a new diffuse-like BRDF that evaluates and importance-samples in closed form while accounting for all scattering orders …
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