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Community Pulse
The "Replacement Universe" thread by @CastleTail1 is sparking new ideas with six replies and counting.
- Dive into "Replacement Universe" where @CastleTail1 is gathering intriguing feedback on their concept.
- @Mugen3D Dev explores innovative tech in "Where could 3D Gaussian Splatting fit in a game asset pipeline?" — a must-read for asset enthusiasts.
- @MaksusDev is a "Unity senior programmer" looking for a team to join — perfect opportunity to gain experienced support.
- The "Virtual Human Toolkit wins Best Technical Demonstration at IVA 2026" — exciting innovation from USC.
Industry Pulse
Simple Brawler Part 4: Charged Dash Attack and Prop Spawning in Quantum
Part 4 of the Simple Brawler series turns the sample into a brawler: a deterministic prop spawner and a charge-and-release dash attack with knockback, synced across clients without any networking …
Why asking "what's the budget for your game?" doesn't make sense in 2026 | Opinion
Virtual Human Toolkit wins Best Technical Demonstration at IVA 2026
AMD, NVIDIA, and AI Rework Rendering
The Journey of Crimson Desert Continues with Charting the Unknown
Reusable game systems are dying
Active Discussions
Alpine - browser snowboarding game, looking for feedback
Three Frontiers — three illustrated browser mystery adventures ($9.99)
Decisions
Order of actions, from executing a command to changing the character state, who is the owner?
Replacement Universe
What Should Developers Prioritize When Building a Cross-Platform Game?
AI cloned her game prototype in a day
LingGS: Decoupling Feed-Forward Geometry Prediction from Camera Tracking for High-Fidelity Gaussian SLAM
arXiv cs.GR details LingGS, a Gaussian SLAM system that splits geometry prediction from camera tracking to improve monocular reconstruction. The …
GraftRay: Physically Based Mesh Insertion into Gaussian Splatting Scenes via Path Tracing
arXiv cs.GR details GraftRay, a path-traced method for inserting meshes into Gaussian-splat scenes with physically plausible lighting and shadows. It …
StereoSplat: Metric-Scale Novel View Synthesis via Stereo-Grounded Gaussian Splatting
arXiv cs.GR details StereoSplat, a feed-forward 3D Gaussian Splatting system built for stereo video rather than monocular input. It aims …
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