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Community Pulse
@HeavyHitterGames is making waves with two new devlogs, energizing the community.
- @HeavyHitterGames shipped "Primeval v0.9.29: a wild that lives on its own", detailing the latest expansion in their evolving world.
- Looking for feedback, @lisovec is seeking professional insights on "Kaivern - a persistent RPG", still open for thoughts on its technical feasibility.
- The Project Management system thread by @kyler_PQ is just getting started — share your experience and help refine this tool.
- @MoonyTech needs first-play feedback on "[Android] Lumen Vault — 20 free puzzles", waiting for 6 days.
Industry Pulse
Gang of Dragon developer Nagoshi Studio shutters months after NetEase cut funding
GamesIndustry.biz reports that Nagoshi Studio has been dissolved after NetEase withdrew funding earlier this year. The Yakuza creator’s team had been building Gang of Dragon, but the studio was unable …
A vital message to people in HR: "Protecting our own wellbeing is paramount"
Splattercat Loved My Game… Except ONE Thing
The game idea was never the hard part
12 months from autocomplete to a whole game
Consider the source
Active Discussions
Decisions
Building Game In Alpha
Top-Down RPG Terrain Tiles Vol.1: 8 connected surfaces in 32px and 64px
Zompeens, a multi-episode/season top-down zombie shooter.
Kaivern - a persistent RPG built around one living world. Looking for professional feedback on technical feasibility
How are Character controller State machines Implemented for complex games?
[Web] TSI War & Peace - A free-to-play tactical card game inspired by War and D&D (looking for play testers)
Frequency-Adaptive Gaussian Grids for Efficient Image Representation
arXiv cs.GR details Gaussian-Grid, a hybrid image representation that mixes 2D Gaussians with multi-resolution feature grids. For graphics programmers, the …
Altered Visual Hand Feedback in Virtual Reality: An Exploratory Study in Essential Tremor
arXiv cs.GR details a VR study suggesting altered hand visuals can dampen tremor-band motion without breaking task completion. In eight …
SemEllipsoid: Semantic-aware Shape Abstraction with Ellipsoid
arXiv cs.GR details SemEllipsoid, a non-learning method that fits ellipsoids to 3D shapes while keeping each primitive inside a single …
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