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Community Pulse
The "What information would you want to keep visible beside the board while playing, and what would you use it for?" thread is heating up with diverse insights from game designers.
- @fredrik_borgstrom has ignited a discussion on "What information would you want to keep visible beside the board while playing, and what would you use it for?" — it's an engaging brainstorming session with 10 replies and counting.
- @StarSignalGames just released a new devlog titled "Virtual3D - Hardwired demo released(Including Raytracing)", showcasing cutting-edge tech with raytracing demos.
- @sylvain_ch21 is forming a team for "All Time Diner" and needs 2-3 pixel artists — a great opportunity for pixel art enthusiasts.
- Feeling creative? @Lior_rubi challenges you to the "CYDI – Can You Draw It? | Free Android drawing challenge" — a fun way to test your drawing skills. The "Gem Warrior R — build your fighting style with skill gems" question by @HOTARU STUDIO is still open if you're ready to lend your expertise.
Industry Pulse
DICE Summit
Game Developer says DICE Summit remains one of the industry’s key gathering points for senior game makers, with the event centered on design, leadership, and production craft. For developers, it’s …
D.I.C.E. Summit
Welcome to The World’s Game: EA Sports FC 27 Early Access Trial with EA Play Available Today
joining an AI doom panel discussion oh boy
Defold Game Jam 2026 starts on Sunday
How to Write with 3D Text in Marmoset Toolbag
Active Discussions
How would you version reference-based concept generation in a game-art pipeline?
What information would you want to keep visible beside the board while playing, and what would you use it for?
VOLTARIS – A Browser-Based Bullet Hell Shooter 🚀
Recruiting Senior Unity Developper for Zleeper Games Studio
Esoteric and Occult Adjacent Game Ideas
[Hobby] Looking for 2-3 pixel artists to join "All Time Diner" team
ritual before work
LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction
arXiv cs.GR details LYRIC, a physics-based character controller that turns free-form language into contact-rich whole-body object interaction. The system splits …
S4R: Scaling for Rigid-Body Interpenetration Resolution
arXiv cs.GR details S4R, a scale-continuation method that repairs rigid-body interpenetration in large procedural scenes. It shrinks bodies to a …
An Elementary Expression for Multiple Scattering in Homogeneous Microflake Media
arXiv cs.GR details a new diffuse-like BRDF that evaluates and importance-samples in closed form while accounting for all scattering orders …
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