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Community Pulse
A fresh wave of creativity and collaboration opportunities hit the GameDev.net community in the last day.
- Dive into "Space Game" by @pbivens67 with six replies already — your insights could help shape its development.
- @rageheals is refining player experiences in the latest "Universal Interaction & AI Adjustments" devlog.
- Check out the new "RzX Engine" by @Rozixo — it's live and ready for you to try.
- The "Lost Comments: Theory of Fun 10 year retrospect" by @Hypnotr0n is still waiting for your perspectives.
Industry Pulse
Xbox wants you to pay 24 to 40 cents per hour to stream games you already bought
Ars Technica says Microsoft has started testing a pay-as-you-go Cloud Playtime model for Xbox Insiders, letting players stream eligible owned games without a Game Pass subscription. The introductory pricing works …
Babylon.js 9.31.3 Released
Steal art styles from baby books
RIP BioWare: EA shuts down storied RPG studio after over three decades
EA closes Mass Effect, Dragon Age creator BioWare after 30 years of game development
Cloud Playtime Now Available to Test with XBOX Insiders
Active Discussions
Variable delta_t and how to deal with lag?
[Unity/C#] [Hobby] Looking for Gameplay Programmer – Sleep Break (2D Horror Game)
[Android / Godot] Oddbound — a branching fantasy story looking for playtest feedback
[Hobby] Gnomes For Hire – Terraria (tModLoader) expansion seeking pixel artists, level designers & writers
Japanese Shop Props 01 — two free samples from a paid 2D asset pack
NIB 1.0.0 released — free visual 2D & 3D game editor with JavaScript and local MCP
Space Game
Geometry Regularization for Vanilla NeRF via Self-Supervised Cross-Ray Consistency
arXiv cs.GR details a NeRF regularization method that cuts geometry noise without depth or normal labels. The approach adds a …
SwitchSplat: Learning Discrete Object States from Casually Captured Scenes
arXiv cs.GR details SwitchSplat, a 3D Gaussian Splatting system that learns discrete object states from casual video captures. It separates …
Dancing Diffusion: Learning Continuous Programs for Image Generation and Editing
arXiv cs.GR details Dancing Diffusion, a method that turns diffusion sampling into a latent program with addressable steps. For game …
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