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Community Pulse
@StarSignalGames is on fire with two devlogs shipped in the last day.
- @StarSignalGames just released a new version of "Virtual3D - V1.0.4 Released" and a "NegativePlus - Raytraced example", both worth a look for tech enthusiasts.
- The "KAIVERN - a persistent RPG built around one living world" thread by @lisovec is gathering steam with professional feedback requests on its technical feasibility.
- @Skyranty is still waiting for talent to join their team in the "Recruiting 3D Environment & Prop Artist – THE LAST FRAME for SKYLIGHTNING X STUDIOS" thread.
- @Arual Rellüm launched "Webgame Dragolago", a fresh project worth exploring if you're into innovative web games.
Industry Pulse
"why can you not just enjoy AI art?"
Freya Holmér asks why AI art still sparks such a strong backlash, framing it as a culture clash as much as a tooling debate. For game teams, the real issue …
AI eroding trust and humanity
Shader Execution Reordering Benchmarked
Ray tracing animated crowds
Learning About GPUs Through Measuring Memory Bandwidth
Intro to rendering of animated volumetric models in Breda
Active Discussions
GameMaker programmer needed.
Focus RPG – a free idle RPG where your hero grows while you focus (Android/iOS)
Hi everyone! New here – sharing my free, handcrafted game UI kit
KAIVERN - a persistent RPG built around one living world. Looking for professional feedback on technical feasibility
Double free during foreach loop of array<string> with custom array and string addons
Would you play a 3D zombie auto-shooter with city liberation, looting and persistent progression?
Block Breaker Arcade — a free browser game with 150 levels
HIL: Hybrid Imitation Learning for Dynamic Athletic Control
ACM Graphics details HIL, a hybrid imitation learning approach for dynamic athletic control that targets more responsive character motion. The …
A Neural Frame Streaming Framework with a Simultaneous Prior for End-cloud Collaborative Rendering
ACM Graphics details a neural frame streaming framework for end-cloud collaborative rendering that uses a simultaneous prior to improve streamed …
Worst-Case Non-parametric Shape Optimization
ACM Graphics details a worst-case non-parametric shape optimization method in ACM Transactions on Graphics. The April 2027 paper focuses on …
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