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Community Pulse
A wave of fresh updates just hit the community, with intriguing projects and open questions seeking your insight.
- @HeavyHitterGames shipped two devlogs, including "Primeval v0.9.29: tribes, herds and a living wild", detailing a world that thrives on its own.
- "Kaivern - a persistent RPG built around one living world. Looking for professional feedback on technical feasibility" by @lisovec is sparking a technical discussion — your insights could shape its future.
- Explore the unsettling world of "House Misi" by @Emzizl, a dark psychological horror game that invites you to unravel its secrets.
- The "in-game marketplaces" thread by @Prctbl is still open, inviting your expertise to drive the conversation forward.
Industry Pulse
10 players, 10 different opinions
Tim Ruswick says playtesting can hand you ten conflicting opinions from ten players, and that’s the trap: changing everything usually satisfies nobody. The practical takeaway for devs is to look …
I Tested My Horror Game on a Teacher #gamedev #indiegame #survivalhorror
"I hate the art style" is not feedback
I didn't quit enough games
Babylon.js 9.33.1 Released
You don't have to make games about humans
Active Discussions
Decisions
Synthwright Launch Kit: planner, store page checklist and budget sheet for small teams shipping on Steam or itch.io
Zompeens, a multi-episode/season top-down zombie shooter.
Kaivern - a persistent RPG built around one living world. Looking for professional feedback on technical feasibility
PDSS: An Experimental Approach to Dynamic Shadow Rendering Using Independent Collision Cells
Replacement Universe
Order of actions, from executing a command to changing the character state, who is the owner?
LingGS: Decoupling Feed-Forward Geometry Prediction from Camera Tracking for High-Fidelity Gaussian SLAM
arXiv cs.GR details LingGS, a Gaussian SLAM system that splits geometry prediction from camera tracking to improve monocular reconstruction. The …
GraftRay: Physically Based Mesh Insertion into Gaussian Splatting Scenes via Path Tracing
arXiv cs.GR details GraftRay, a path-traced method for inserting meshes into Gaussian-splat scenes with physically plausible lighting and shadows. It …
StereoSplat: Metric-Scale Novel View Synthesis via Stereo-Grounded Gaussian Splatting
arXiv cs.GR details StereoSplat, a feed-forward 3D Gaussian Splatting system built for stereo video rather than monocular input. It aims …
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