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Community Pulse
@vartem is on a roll with game releases and devlogs heating up the scene.
- @Calin's thread on "Exploring some general gameplay ideas, looking for feedback." is buzzing with 27 replies — your insights could make a difference.
- Dive into "Outpost 9" by @Stopper_Pro and get engaged in defending your outpost from relentless space battles.
- If you're a pixel artist or animator, @Delknight is still looking for creative help on their "Hobby Passion Project" — 6 days waiting for your skills.
- Check out the latest industry update with "LunarG Releases Vulkan SDK 1.4.363.0" to stay on top of new tools and technologies.
Industry Pulse
LunarG Releases Vulkan SDK 1.4.363.0
LunarG says Vulkan SDK 1.4.363.0 is out for Windows, Linux, and macOS, with KosmicKrisp now a Vulkan 1.4-conformant ICD on Apple silicon. That makes macOS a first-class target for the …
talking to a normie [sic] about the dangers of AI in art, science, and humanity
Trophy Games makes largest acquisition to date with $2.6 million Playrion deal
National Videogame Museum launches UK-wide survey on game preservation
"It's a nice story to tell": How DICE bounced back from Battlefield 2042's disastrous launch to release the blockbuster Battlefield 6
Forest of Deceit: Why Localisation Matters When Everyone is Lying
How to Succeed in Co-Development Clip #1
Gears of War: E-Day and XBOX Unleash “The Emergence Pie” with Prince St. Pizza
Gozen – Free & Open-Source Godot Powered Video Editor
Report: Sony surveying developers about dropping PlayStation disc support
Active Discussions
Looking for a long-term collaborator for Contrail — a playable airline management sim
New designer - Need help on my project
Reviving our 2014 Android arcade game, Digging Deep
✨Yo! Pixel artist here 👀
HexaWars - Please rate my multiplayer turn-based strategy game
[RevShare] Balance: Sailing Survival Game Looking for Collaborators
Android playtesters wanted for Last Rank, a turn-based strategy game
ChronoFuseGS: Multi-Temporal Gaussian Fusion with Per-Splat Persistence and Change Visualization
arXiv cs.GR details ChronoFuseGS, a multi-temporal Gaussian splatting method that merges separately trained scene models into one evolving reconstruction. For …
DiffusionShadow: Diffusion-based Shadow Caching for Neural Volume Rendering
arXiv cs.GR details DiffusionShadow, a diffusion-based cache for neural volume rendering shadows. The method packs many precomputed shadow INRs into …
SUCRe: Selective Uncertainty-Aware Contrastive Representation for Graph Transfer Learning
arXiv cs.GR details SUCRe, a graph transfer learning method that tries to avoid negative transfer by only moving over reliable …
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