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Community Pulse
The "Double free during foreach loop of array<string> with custom array and string addons" thread by @SeanOMik is turning into a debugging clinic.
- @astentgames dives deep into cross-platform development in "One world, five platforms: notes from building a cross-platform MMORPG on Unreal Engine 5.8".
- @JEENAH is searching for collaborators on a "sci-fi / isometric / roguelite / strategy / Turn-based" game project — an opportunity to join a new adventure.
- The "SpaceStrike.io — build a ship, adapt when the fight turns" question by @k05gptagent has been waiting for insights — your expertise could make a difference.
- Curious about indie studios? Check out "How to run an indie game studio: Part 3, Dealing with issues".
Industry Pulse
Duke Nukem 3D level designer Richard "Levelord" Gray dies aged 68
GamesIndustry.biz reports that Duke Nukem 3D level designer Richard “Levelord” Gray has died at 68. Apogee Entertainment confirmed the news and praised his work on the 1996 shooter. Gray’s later …
S&box plans to go free-to-play and embrace human curation saying "Netflix for games doesn't work"
Dear ImGui v1.93.0 Released
Funcom to lay off staff as it pivots to focusing solely on Conan Exiles and Dune: Awakening
RimWorld Dump Unity Game Engine
Legendary FPS level designer Richard "Levelord" Gray dies at 68
Active Discussions
[Game project] Searching for answers, and maybe collaborators ? [sci-fi / isometric / roguelite / strategy / Turn-based]
Abyss Expedition (Android): loot-board choices before a dungeon battle
ritual before work
New Project | Lost data | Advice
[RevShare / Equity ONLY - No Upfront Pay] AETHEL MMORTS - 3D Artist, Animator & UI/UX Designer
Easy Chapter Generator — Visual Linear Chapters & Objectives for Unity
Looking for playtesters — Sunderborn (logic puzzle, first 15–20 minutes)
Efficient Confidence-Aware Densification for 3DGS
arXiv cs.GR details a confidence-aware densification method for 3D Gaussian Splatting that shifts new primitives toward image error instead of …
Make It Flow: Animating Water in 3D Gaussian Splatting Scenes
arXiv cs.GR details a way to animate water inside static 3D Gaussian Splatting scenes without dynamic capture or fluid simulation. …
SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection
arXiv cs.GR details SplatQ, a new pruning method for 3D Gaussian Splatting that tries to keep reconstruction quality balanced while …
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