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- @YHamsChan has been busy, shipping two new items including the intriguing "Devlog 1 - Where Is Father?".
- The "What information would you want to keep visible beside the board while playing, and what would you use it for?" thread by @fredrik_borgstrom is sparking a great discussion with 11 replies.
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- "ray-traced desert slot machine" by @mike74 could use your expertise after 5 days open.
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When errors lie to you #gamedev #indiegame #indiegamedev
Tim Ruswick flags a familiar indie-dev trap: error messages that point you in the wrong direction. For experienced teams, the real cost is wasted debugging time, not just annoyance. The …
How to get sound effects for your game #gamedev #sounddesign #elevenlabs #ad
Stride samples/4.4.0 Released
Welcome to The World’s Game: EA Sports FC 27 Early Access Trial with EA Play Available Today
joining an AI doom panel discussion oh boy
Defold Game Jam 2026 starts on Sunday
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ray-traced desert slot machine
Hobby/Unpaid — looking for a Unity dev for a 2D JRPG
[Feedback wanted] Flux — a logic puzzle game based on Fire and Water
🚀 One Day Left To Get 50% Unity Retro Sci-Fi Audio Assets
[Unity][Multiplayer][3D][RPG] Looking for Senior Unity Developer for Long-Term Indie Project
What information would you want to keep visible beside the board while playing, and what would you use it for?
LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction
arXiv cs.GR details LYRIC, a physics-based character controller that turns free-form language into contact-rich whole-body object interaction. The system splits …
S4R: Scaling for Rigid-Body Interpenetration Resolution
arXiv cs.GR details S4R, a scale-continuation method that repairs rigid-body interpenetration in large procedural scenes. It shrinks bodies to a …
An Elementary Expression for Multiple Scattering in Homogeneous Microflake Media
arXiv cs.GR details a new diffuse-like BRDF that evaluates and importance-samples in closed form while accounting for all scattering orders …
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