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Community Pulse
@Calin's "Exploring some general gameplay ideas" is sparking a lively exchange with 41 replies and counting.
- @kral.games just shipped "Bramble Sling" and "Screw Workshop", showcasing innovative physics puzzles with AI-assisted art.
- @goDeeV13 is seeking a "Senior Unity Developer" to join a promising multiplayer RPG project.
- The "Games 4 Change Festival" is highlighted in our news section, focusing on impactful gaming experiences.
- @Irf is still eager for feedback on their "Windows / German free playtest" — your thoughts could make a difference!
Industry Pulse
Gravity Well lays off more than 40 developers after losing its funding
GamesIndustry.biz says Gravity Well has cut more than 40 developers after losing funding this summer. The Respawn-founded studio is still hunting for a new partner, but only a much smaller …
Star Wars Zero Company developer Bit Reactor begins bringing furloughed staff back
Discord protection bot Double Counter hit by breach exposing around 1 million email addresses
Star Wars Zero Company developer Bit Reactor brings back 'over half' of furloughed staff
Former Activision Blizzard CEO Bobby Kotick named to the board of post-merger Skydance
Coming to XBOX Game Pass: Battlefield 6, Valor Mortis, Forever Ago, and More
Active Discussions
Would you play a 3D zombie auto-shooter with city liberation, looting and persistent progression?
[Tool] Cut irregular sprite sheets into named PNGs — free example trial
KAIVERN - a persistent RPG built around one living world. Looking for professional feedback on technical feasibility
Exploring some general gameplay ideas, looking for feedback.
Makyu Breaker: a free browser home run challenge with magic pitches
What Makes a Mobile Game Feel Smooth Even on Mid-Range Phones?
Developers for a Indie Sandbox game where you can publish your own minigame.
View Matters: Keyframe-Guided Text-Driven 3D Gaussian Editing
arXiv cs.GR details View Matters, a keyframe-guided 3D Gaussian editing method that weights reliable viewpoints instead of treating every render …
Humanoid Horizon: Extending Task Horizon in Whole-Body Loco-Manipulation via Parallel Training, Dynamic Starting, and Reward Gating
arXiv cs.GR details a humanoid control framework that keeps long-horizon whole-body tasks from collapsing as the episode stretches on. Humanoid …
PhysLDM: Latent Diffusion for High-Fidelity Deformable Simulation
arXiv cs.GR details PhysLDM, a latent-diffusion system for high-fidelity deformable simulation that targets the long-horizon instability of mesh-based physics. The …
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