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Community Pulse
GameDev.net buzzes with fresh projects, devlogs, and an unanswered call for seasoned playtesters.
- @dopeman launched "8-Bit Commando", a classic run-and-gun platformer ready for action-packed fun.
- The "(Airship Trader) Dev Blog #4 - Pickups, Pressure and UI" by @PixelAssembly showcases exciting game mechanic updates worth exploring.
- @spriggan introduces a new tutorial on "The Physics Update Loop", a must-read for physics enthusiasts.
- @Ka3sar is calling for playtesters for "Whitechapel.io/en/ — Free browser social deduction game", still open if you want to jump in and help shape the game.
Industry Pulse
Former Dying Light franchise lead joins Bloober Team horror imprint Broken Mirror Games
Game Developer reports that former Dying Light franchise lead Tymon Smektała has joined Bloober Team’s horror imprint, Broken Mirror Games. The move strengthens a label already focused on genre projects, …
NBA The Run Kicks off its First Season with a Major Update
Naughty Dog is working on new The Last Of Us 'projects'
Upcoming Changes to the Discounts & Events Section on Steam
Outersloth Budget and Investment Clip #1
Available for XBOX Insiders: Mythic Achievements, One of our Most Player-Requested Features
Active Discussions
Robo Arena — rebuild fallen teammates and link your ultimates in a browser robot FPS
I built a world with infinite depth
Hatchstead — free browser ball-python breeding demo; feedback on morph readability?
Looking for a long-term collaborator for Contrail — a playable airline management sim
New designer - Need help on my project
✨Yo! Pixel artist here 👀
[RevShare] Balance: Sailing Survival Game Looking for Collaborators
ChronoFuseGS: Multi-Temporal Gaussian Fusion with Per-Splat Persistence and Change Visualization
arXiv cs.GR details ChronoFuseGS, a multi-temporal Gaussian splatting method that merges separately trained scene models into one evolving reconstruction. For …
DiffusionShadow: Diffusion-based Shadow Caching for Neural Volume Rendering
arXiv cs.GR details DiffusionShadow, a diffusion-based cache for neural volume rendering shadows. The method packs many precomputed shadow INRs into …
SUCRe: Selective Uncertainty-Aware Contrastive Representation for Graph Transfer Learning
arXiv cs.GR details SUCRe, a graph transfer learning method that tries to avoid negative transfer by only moving over reliable …
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