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Community Pulse
Fresh insights and projects are sparking interest in the GameDev.net community in the last day.
- Dive into @kingamaan's "Building Game In Alpha" thread, now with 10 replies, exploring early-stage development insights.
- @akinak updates us on "What's Next for Silent Stairway?", revealing exciting future plans and inviting community feedback.
- Explore the mystical world of "Duskenra" by @RitratStudio, where day and night mechanics create a unique gameplay experience.
- @NathansGameShed is seeking native speakers to perfect the localization in "Lemon Lane now in German and Spanish". Your linguistic expertise could be key!
Industry Pulse
Why Immersion Matters | KCD2 Clip
Kingdom Come Deliverance 2 was built as a fully immersive world, in this clip from his session at GDC Festival of Gaming 2026 Petr Smrcek explains why that matters to …
A Faster, Simpler XBOX Experience Is Coming to PC, Web and Cloud
Entire Quixel Megascans Library Goes Free …Again
Investment firm Denmu closes oversubscribed debut fund, surpassing $50 million target
Free Play Days – PAYDAY 3, Anno 117, BALL x PIT, Deceive Inc, Age of Wonders 4, and More
Hope in the City: Why This Detective Uses a Sketchbook Instead of a Badge
Active Discussions
[Android] Aselteria: 2D Magic RPG — solo pixel art spell-casting RPG made with Godot (free)
[Android][Unpaid] The Fifth Resonance — looking for 15 volunteer puzzle-game testers
How to determine the colision plane for 2D AABB Collision Resolution?
Mission Nuts – A Colorful 2D Platform Adventure | Free Demo Available
Building Game In Alpha
[Android] Lumen Vault — 20 free puzzles, looking for first-play feedback
[Unity/C#] [Hobby] Looking for Gameplay Programmer – Sleep Break (2D Horror Game)
FlowRig: Unified Skeleton Generation for 3D and 4D Meshes via Flow Matching
arXiv cs.GR details FlowRig, a feedforward rigging system that generates skeletons for both static 3D meshes and dynamic 4D sequences. …
GPUMAP: GPU-Accelerated Progressive Uniform Manifold Approximation and Projection
arXiv cs.GR details GPUMAP, a GPU-accelerated progressive UMAP variant aimed at interactive analysis. The system restructures UMAP into a progressive …
CLEAR: Color-Texture Latent Alignment for Single Image Reflection Removal
arXiv cs.GR details CLEAR, a single-pass reflection-removal method that targets the color drift and detail loss common in latent restoration. …
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