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Community Pulse
New projects and unanswered questions are sparking opportunities for community engagement in the last day.
- @PixelAssembly has been busy, shipping both a "devlog on airships" and insights into "overscoping in game design".
- Looking to join a team? Check out Zleeper Games Studio which is actively recruiting for their new project.
- If you're interested in animation and rigging, the "Atomic Dawn 1 Animations, Rigs and Framwork" question by @chopsticks-v1o has been waiting six days for insights.
- The news on "Human-aware Design Generation" is sparking discussions on integrating 3D humans into graphic designs.
Industry Pulse
XBOX @ Tokyo Game Show 2026: All the Announcements, Including an Appearance by Hideo Kojima
XBox Wire says Tokyo Game Show 2026 brought 17 reveals, a surprise release, and a Kojima cameo, with the biggest dev-facing beats spanning new trailers for Modern Warfare 4, Bloodstained, …
Tokyo Game Show 2026: Bill Skarsgård Cast as Lead Role in PHYSINT
Remedy's Arhi Makkonen on designing the "biggest world we have ever done" for Control Resonant
Faraday Blues: Rewrite Your Family’s Fate Across Three Shattered Realities
Bloomwalker: Healing a Broken World, One Bloom at a Time
Action Roguelite Shape of Dreams Launches on XBOX Today With its Biggest Update Yet
Modern Warfare 4: Tokyo Games Show Campaign Trailer
Hyper Light Drifter developer Heart Machine has laid off the majority of staff
Heart Machine faces possible closure after publishing deal falls through; majority of staff laid off
Babylon.js 9.27.0 Released
Active Discussions
[Free project handover] Two Advanced Unity 2D Games Looking for New Developers / Teams
Virtual3D - V1.0.1 Released
[Hobby/RevShare] Looking for 2–5 people to build games together long-term
New Game Feedback
What if different game studios built their own solar systems in one shared game?
What information would you want to keep visible beside the board while playing, and what would you use it for?
What Small Tools Do You Find Most Useful During Game Development?
CARA: Collision-Aware Resolution Adaptation for Multiresolution Hash Encoding Based Image Fitting
arXiv cs.GR details CARA, a hash-encoding tweak that cuts collision waste in multiresolution image fitting. The method adapts per-level resolution …
InterMASH: A Unified Geometric Representation for Grasp Synthesis
arXiv cs.GR details InterMASH, a unified grasp-synthesis representation that packs hand, object, and contact data into sphere-fixed anchors. The goal …
CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction
arXiv cs.GR details CADSplat, a sparse-view 3D Gaussian splatting pipeline that uses CAD models to reconstruct photorealistic digital twins from …
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