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Community Pulse
A flurry of creative exchanges is keeping the community buzzing with fresh ideas and opportunities.
- The "Exploring some general gameplay ideas, looking for feedback." thread by @Calin is heating up with 20 replies — jump in and share your thoughts.
- @ComLAD just shipped an "Indie Game Dev Blog - Skeleton Kingdom" — dive into the devlog to see the latest insights and progress.
- Opportunities abound with ACE TEAM's call for 3D Blender expertise by @Master_Shadow still open after 6 days — your skills could be the perfect fit.
- In industry news, a "Dutch consumer group files lawsuit against Epic" over Fortnite practices — worth a read for the latest legal twists.
Industry Pulse
Meta announces new VR glasses that weigh about 100 grams and cost $1,300
Game Developer says Meta is pushing lighter VR hardware with new glasses that weigh about 100 grams and cost $1,300. The company is also lining up new Tetris Effect, Beat …
XBOX Insiders Can Join the Chicken Invaders Collection Preview Today!
Former Avalanche Studios chief Natalie Francis joins Massive Entertainment as managing director
Key takeaways from Clair Obscur Audio Post Mortem | GDC 2026
TrenchBroom 3D Level Editor
Free Play Days – PGA TOUR 2K25, The Escapists 2, Young Suns, and The Division 2
Active Discussions
Someone stole my game
Angelscript equivalent of C++ void*
What information would you want to keep visible beside the board while playing, and what would you use it for?
Looking for playtesters — Sunderborn (logic puzzle, first 15–20 minutes)
Help Us Build an MMO-Style Elder Scrolls: Oblivion
Exploring some general gameplay ideas, looking for feedback.
Keeping a real-time 3D building configurator smooth on mobile
DEAL-Grasp: Decoupled Alignment Representation for Geometry-Aware Dexterous Grasp Generation
arXiv cs.GR details DEAL-Grasp, a dexterous grasp generator that separates rigid alignment from finger articulation. The method uses alignment-space generation …
Efficient Geometry Representation Strategies for the Shape Optimization of Profile Extrusion Dies
arXiv cs.GR details an adjoint-based workflow for automating profile extrusion die design, replacing manual trial-and-error with deterministic shape optimization. The …
BladeMaster: Real-Time Robotic Cutting Simulation with Online-Generated Persistent Discontinuities
arXiv cs.GR details BladeMaster, a GPU cutting simulator that keeps cut history persistent on material points instead of predefining fracture …
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