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Community Pulse
Grasshopper Manufacture's split from NetEase Games adds buzz to a day full of collaboration and creative updates.
- @StarSignalGames has been busy, shipping "NegativePlus - Inventory test" and "NegativePlus - Update 1", offering a peek into their development process.
- @Calin's thread "Exploring some general gameplay ideas, looking for feedback." is thriving with 28 replies — a great place to share your insights.
- The neglected question "Keeping a real-time 3D building configurator smooth on mobile" by @SimpleLexi is still open. Your expertise could really make a difference.
- The new team "sudo cat" is forming, providing an exciting opportunity for collaboration and creativity.
Industry Pulse
Suda 51's Grasshopper Manufacture splits from NetEase
Game Developer reports that Grasshopper Manufacture has split from NetEase, putting Suda51’s studio back on its own. For developers, the immediate question is what this means for publishing, funding, and …
Ubisoft renames Creative House 2, home of The Division, Ghost Recon and Splinter Cell, as Massive Entertainment
Alleged hacker arrested over leak that exposed GTA Online's daily revenue
Ubisoft Montreal employees launch collective action to preserve hybrid work schedule
Xbox CEO Asha Sharma insists "Xbox is not for sale"
The Witcher 3 hits its highest-ever Steam concurrent player count following Remastered launch
Active Discussions
[Tool] PNG Stomp 1.0 Batch image compression for Windows
Need help for my game
What is the problem with my game?
Android playtesters wanted for Last Rank, a turn-based strategy game
Exploring some general gameplay ideas, looking for feedback.
I built a world with infinite depth
Hatchstead — free browser ball-python breeding demo; feedback on morph readability?
DRHeC: Differentiable Rendering for Hand-Eye Calibration with RGB-Based Gradients
arXiv cs.GR details DRHeC, a differentiable rendering approach for hand-eye calibration that uses RGB-based gradients instead of binary masks. The …
NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting
arXiv cs.GR details NRF-GS, a hybrid Gaussian splatting method that swaps per-splat spherical harmonics for a shared neural residual field. …
CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes
arXiv cs.GR details CoDimRecon, an agentic pipeline for turning multi-view RGB into sim-ready 3D scenes with rigid, articulated, and deformable …
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