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Community Pulse
Discovery sims are sparking new ideas as devs rethink immersive experiences.
- The thread "Goodbye Immersive Sims -> Hello Discovery Sims" by @Hypnotr0n is buzzing with 6 replies — a great spot to discuss game design evolution.
- @HeavyHitterGames just shared "Cleaner dino motion: raptors and stegosaurus re-exported" in a fresh devlog — see the improved animations.
- New solo devs can lend a hand on "New to game development and need testing" by @Forbus — your insights could really help shape this journey.
- The "TROK ENGINE" team is recruiting for a writer/narrative role — perfect if you've got a story itching to be told.
Industry Pulse
Nobody notices when you stop
Tim Ruswick frames solo dev secrecy as a trap: if nobody knows a game exists, nobody notices when progress stops. The practical takeaway is blunt for indies and small teams—visibility …
AI built a whole mining game by itself in 36 minutes
AI cloned her game prototype in a day
Watch the Official Grand Theft Auto VI Launch Trailer – Explore Leonida Before the Game Arrives November 19
My friends think I'm going to hell for eating pork
Steam's Personal Calendar Full Release
Active Discussions
Goodbye Immersive Sims -> Hello Discovery Sims
AI cloned her game prototype in a day
Wayfarer UI — expedition inventory and shop assets with editable Godot examples ($3.99)
[Browser] ANIMAL CHAOS — free HTML5 animal clicker demo; feedback on progression pacing
Solo devs and small teams: What's the ONE part of game dev you wish you could magically outsource ?
TreatCraft — tiny desserts, big feelings 🍪
[Rev-Share] Rogue Isles — Godot Pirate MMORPG | Alpha 24 October
A Tutte-Like Theorem for Injective Flows on Meshes
arXiv cs.GR details a mesh-flow theorem that guarantees non-intersecting trajectories from a discrete vector field. The setup starts with a …
HimmBO: High-Dimensional Interactive Model-Merging Bayesian Optimization for Image Generation
arXiv cs.GR details HimmBO, a two-stage method for steering text-to-image adapter merges with far fewer generations. It first screens a …
H-2DGS: Height-Field Gaussian Splatting for Sharp and Deformable Neurosurgical Surface Reconstruction
arXiv cs.GR details H-2DGS, a height-field Gaussian splatting pipeline that turns limited neurosurgical views into a sharp, deformable 3D cortex …
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