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Community Pulse
Community momentum is growing with fresh projects, unanswered questions, and new devlogs ready for your input.
- @HeavyHitterGames just shipped not one, but two updates: check out the new "building models: the tribe lodge, from foundation to ruin" and a "dev update: fixing mesh tears on the dinos".
- @pbivens67 is seeking insights on their "Space Game" thread, now heating up with 7 replies — a great chance to share your expertise.
- @IgnusBN is still looking for feedback on "[Android / Godot] Oddbound — a branching fantasy story" — your playtesting could make a big difference.
- @Prospective Games launched "Balloon to the Moon 2", an open-world platformer where bouncing on balloons is just the beginning of your adventure.
Industry Pulse
The chess game I almost made
Tim Ruswick says a single screenshot was enough to nearly turn into a full game: a pixel-art chess project that was “chess but not quite chess.” The hook is less …
Rockstar Games workers to vote on unionization right as Grand Theft Auto VI launches
Vegans found a plot hole in my horror game
Warhorse Studios hit by an undetailed cybersecurity incident
Crossy Road creator Matt Hall named Atari's EVP of Mobile
Play One of the Highest-Rated Call of Duty Games Ever Today
Active Discussions
Prototyping a voice-interactive character from a portrait
Order of actions, from executing a command to changing the character state, who is the owner?
Winter Holiday Market — 48 stylized props, five opening mechanisms and a free sample
Licensing a game's source code for AI training: how it works and what to watch for (disclosure: I broker these deals)
Multithreading, scheduling in game engines with DAGs
Space Game
AI cloned her game prototype in a day
LingGS: Decoupling Feed-Forward Geometry Prediction from Camera Tracking for High-Fidelity Gaussian SLAM
arXiv cs.GR details LingGS, a Gaussian SLAM system that splits geometry prediction from camera tracking to improve monocular reconstruction. The …
GraftRay: Physically Based Mesh Insertion into Gaussian Splatting Scenes via Path Tracing
arXiv cs.GR details GraftRay, a path-traced method for inserting meshes into Gaussian-splat scenes with physically plausible lighting and shadows. It …
StereoSplat: Metric-Scale Novel View Synthesis via Stereo-Grounded Gaussian Splatting
arXiv cs.GR details StereoSplat, a feed-forward 3D Gaussian Splatting system built for stereo video rather than monocular input. It aims …
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