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Community Pulse
The "KAIVERN" thread is heating up with technical insights on RPG world-building.
- @lisovec is seeking professional feedback on the "KAIVERN" RPG — your expertise could help shape this ambitious world.
- @rageheals has just shared a visually stunning "Stylized Smoke Cloud Effect" devlog — a must-see for VFX enthusiasts.
- The "Loner Simulator Team" is forming for a game jam — perfect for anyone looking to collaborate and experiment.
- If you have time, @liferocket is still looking for playtesters in their "Play Testers Needed" thread — your feedback could be key.
Industry Pulse
Epic Games: "maximum AI acceleration" | AI debate review
Freya Holmér details Epic Games’ push for “maximum AI acceleration,” putting the company’s AI stance back in the spotlight for developers. The debate matters because it touches production workflows, creative …
Finishing your game is not a goal
Epic Games reportedly pivoting to "AI first" game development model
After a 10-year redemption arc, No Man's Sky is coming to the iPhone and iPad
Epic Games delays Disney game and tells developers to go "AI first"
Dragon Quest creator Yuji Horii releases game he says he made with AI in about 30 minutes
Active Discussions
Looking for playtesters — Sunderborn (logic puzzle, first 15–20 minutes)
[GAME PROJECT] Searching for answers, and maybe collaborators ? [SCI-FI / ISOMETRIC / ROGUELITE / STRATEGY / TURN-BASED]
No longer available
[Android] [Unpaid Playtest] Shift to Life — Seeking 15 Testers for a Challenging Logic Puzzle
What did releasing your game teach you about your audience that you couldn't have known beforehand?
Memory Is the Currency
Hey everyone! 👋 Welcome to the SWEG Games testing group, and thanks for helping me test Voxel Racer!
Efficient Confidence-Aware Densification for 3DGS
arXiv cs.GR details a confidence-aware densification method for 3D Gaussian Splatting that shifts new primitives toward image error instead of …
Make It Flow: Animating Water in 3D Gaussian Splatting Scenes
arXiv cs.GR details a way to animate water inside static 3D Gaussian Splatting scenes without dynamic capture or fluid simulation. …
SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection
arXiv cs.GR details SplatQ, a new pruning method for 3D Gaussian Splatting that tries to keep reconstruction quality balanced while …
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