WOA_V-Day7
Had a last minute rush to get some content in. Hopefully it will run on the judges machines or its all for nothing! Tons of things left out & bugs...
Member since Oct 2008
Had a last minute rush to get some content in. Hopefully it will run on the judges machines or its all for nothing! Tons of things left out & bugs...
Its the end of Day 6. Slow progress again. But the game just about works now. Its lacking a lot. Icons and sound are completely missing. I need to...
I have a lot less time for development these days... Progress has been slow today, but I have managed to add in some tower effects and remove aliens...
Its the end of day 4. Couldn't work on the game much this morning but I have had a good several hours on it this afternoon. I have some basic models...
Today was the first day I had off work and I hoped to get a lot done. A family trip to the beach took up more of the afternoon than expected though,...
Another quick update for the WOA. I was in the day job again today but had a few more hours in the evening. I've decided to go with a tile map for my...
Hi All, I'm taking part in the Week Of Awesome again. Third time. This year I don't have as much time available, a new job and newborn have left me...
Someone requested a video of Stellar Salvager here it is: I'm pretty happy with my game this year, I think it is a bit better than my previous years...
Here is my last build of Stellar Salvager for the Week Of Awesome. Pretty tired after this last push. Got a bunch more stuff and an actual end of...
Been busy working on a few bugs and requests today. Hopefully hardened up the font code to stop a crash for Orymus. Added a Launcher exe to set the...
Spent half a day on my game today. Took some time off for the weekend. Managed to fix a font related crash and shader compilation issue in the...
After searching through fonts and pondering the Open Font License for an hour or so, here is a small update to fix crashes due to missing fonts:...
Another slow day unfortunately. Took a few hours to fix the god rays bug this morning and I just don't seem to have made much progress with the...
I messed around all morning today trying to figure out why the GodRays shader wasnt working on my wifes PC. It would work with a number of samples...
I had hoped to release an early test version of my game today but there serious graphics issues when it is running on my wifes PC. I think its the...
End of Day 3! I spent this morning implementing god rays as per slicer4ever and Thaumaturges suggestions: The effect certainly looks good (I think it...
End of Day 2 now and I don't feel I've made as much progress. Still unsure my idea is going to be fun and how to extend the shadows theme, which I...
Its the end of day 1 for me, I've been working for about 11 hours and want a break. Following on from my previous post I've gone ahead with the...
I'm taking part in the Week of Awesome again this year and I'll be posting comments in this journal. Like last time I'll be using my own small...
I've left it quite late to wrap things up with the Week of Awesome, real life has been quite busy since the competition ended.I've decided to shelve...
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