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Jason Z

Chronicles of the Hieroglyph

Member since Feb 2004

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Wrapping up 2015, planning for 2016

Wrapping up 2015, planning for 2016

Its always a good practice to think about what you have done over the past year, and of course to think about what is coming in the next year. I have...

· 2.7k · 3
Visual Studio 2013 and Graphics Development

Visual Studio 2013 and Graphics Development

Way back when D3D9 was first released, graphics debugging and performance was a complete black art. It was really, really difficult to know what was...

· 2.3k · 1
Using STL Algorithms

Using STL Algorithms

I have a small confession to make: I have very rarely used STL algorithms, even though I know I should. There is lots of really great reasons why I...

· 2.3k · 3
Microsoft's Hololens

Microsoft's Hololens

In general, I have always been interested in computer graphics. There is lots of different problems to solve, and if you like math/geometry then...

· 3.2k · 7
Data Design for Scene Graphs Pt.II

Data Design for Scene Graphs Pt.II

Last time around, I described current data layout of my primary scene graph class - the Entity3D. After some thought and further research into what...

· 2k · 5
Tune in to the Connect(); conference

Tune in to the Connect(); conference

Just a short entry for a quick plug. In case you haven't heard of it yet, there is a very developer focused event coming up this week from Microsoft....

· 1.6k
Data Design for Scene Graphs

Data Design for Scene Graphs

CppCon 2014In case you haven't heard about, all of the sessions from CppCon 2014 are being released on the CppCon YouTube Channel. This is a...

· 2.8k
Using NuGet to Manage Dependencies

Using NuGet to Manage Dependencies

Managing DependenciesHieroglyph 3 has two primary dependencies - Lua and DirectXTK. Lua is used to provide simple scripting support, while DirectXTK...

· 2.2k
Simple Mesh Loaders

Simple Mesh Loaders

Over the years, I have relied on the trusty old Milkshape3D file format for getting my 3D meshes into my engine. When I first started out in 3D...

· 2.4k · 2
Oculus Rift + Hieroglyph 3 = Fun!

Oculus Rift + Hieroglyph 3 = Fun!

I recently have been adding support to Hieroglyph 3 for the Oculus Rift. This post is going to discuss the process a little bit, and how the design...

· 2.3k · 5
Unique Style of Flow Control

Unique Style of Flow Control

[font=arial]I recently picked up a copy of the book "Developing Microsoft Media Foundation Applications" by Anton Polinger. I have been interested in...

· 1.8k · 6
Thoughts on Direct3D 12

Thoughts on Direct3D 12

IntroductionAt the BUILD 2014 conference, Max McMullen provided an overview of some of the changes coming in Direct3D 12. In case you missed it, take...

· 4.6k · 2
Hieroglyph3 and WPF

Hieroglyph3 and WPF

As I mentioned in my last entry, I am in the process of evaluating a number of different UI frameworks for use with Direct3D 11 integrated into them....

· 2.8k · 3
User Interface Frameworks

User Interface Frameworks

IntroductionLately I have found myself looking for an easy (or easier) way to get some native D3D11 code to play nicely with a user interface...

· 2.4k · 10
HG4 and Object Lifetime Management Models

HG4 and Object Lifetime Management Models

As the title implies, I have been thinking quite a bit more about the object lifetime management models and how they will be used in Hieroglyph 4. In...

· 2.6k · 11
MVP Renewal++

MVP Renewal++

I found out today that I have indeed been re-awarded as a Visual C++ MVP this year :) That makes five years running, and I'm really happy that I will...

· 2.5k · 8
Going Native

Going Native

Going Native - The ConferenceThis post has two purposes, both related to its title. First and foremost, today through Friday the 'Going Native 2013'...

· 1.9k
The Features of Direct3D 11.2

The Features of Direct3D 11.2

I am sure you have heard by now about the new BUILD 2013 conference and all of the goodies that were presented there. Of special interest to the...

· 3.9k · 7