Still alive
Hi guys, just a quick note to remind you that I'm still writing (very occasional) blog entries over at http://www.ebonyfortress.com/blog, and would...
Hi guys, just a quick note to remind you that I'm still writing (very occasional) blog entries over at http://www.ebonyfortress.com/blog, and would...
As much as I like GameDev.net, I find the journal system here to be underpowered - no tags, no categories, posts disappear from the front page if...
Hello GD Journal, it's been a while. Mostly because the journals are still exceedingly well separated from the rest of the site. I have no idea whose...
For so long we've seen newbies come on these forums, and say something like "I have a great idea for a game - how do I get it made?" The slightly...
Imagine you are a squirrel. You're at the foot of a large oak tree, contemplating climbing it to feast upon the acorny goodness that it offers. You...
It's funny when people appear to live in some parallel dimension where they don't have to contend with the details of real life. Take this quote from...
My short time in the games industry - 8 months or so - has been marked by inefficiency. I now have a good idea why games take so long and why so many...
Compiling...\Dev\GameProjects\FSProjects\FSLibs\ServerLogic\Source\Actor_ServerLogic.cpp(1435) : error C2679: binary '=' : no operator found which...
I've had 6 or 7 people view this journal today, yet I haven't updated in a couple of weeks. This is above the normal level of traffic when it's...
I've been arguing about object-relational mappers recently. For those unfamiliar with the concept (and unwilling to check Wikipedia ;) ), it's...
Apparently in Windows Vista, DirectSound will no longer be hardware accelerated under Windows Vista, going through the software mixer instead. ie....
The primary problems I face on a daily basis with game development are often down to the amount of trouble you have to go through in order to get...
I am starting to learn how games fall behind schedule. An external producer comes in a week before the milestone and proceeds to request wide-ranging...
Sometimes the way a game tells you it wants you to play, is not actually how the game encourages you to play. Recently I've come across two examples...
I am very wary of comparing games to films, especially since the analogy is often used by (typically inexperienced) designers to argue that story is...
The more I work on 'real' games (and it's only been a little over a month so far, I admit), the more it makes me want to get back to working on my...
Myself and a co-worker are working on a contract for another company, so we have to work with their code and base a lot of our work on it. Today we...
Ok, so, some of you may be interested to hear that I'm in the industry now. Developing games, that is. The 'real' stuff, too: not mobile phone...
Here, another poster mistakes games for movies. Nothing against that poster: he's obviously new to things and it's an understandable mistake to make....
At the moment I am getting a bit fed up of the way some open-source projects are getting developed.First, Mozilla Firefox. I love the browser and...
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