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Kylotan

Kylotan's Developer Journal

Member since Mar 2000

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Still alive

Still alive

Hi guys, just a quick note to remind you that I'm still writing (very occasional) blog entries over at http://www.ebonyfortress.com/blog, and would...

· 2.7k
This journal is moribund

This journal is moribund

As much as I like GameDev.net, I find the journal system here to be underpowered - no tags, no categories, posts disappear from the front page if...

· 2.4k · 7
AI in games

AI in games

Hello GD Journal, it's been a while. Mostly because the journals are still exceedingly well separated from the rest of the site. I have no idea whose...

· 4.3k · 5
Here's an idea

Here's an idea

For so long we've seen newbies come on these forums, and say something like "I have a great idea for a game - how do I get it made?" The slightly...

· 2.6k · 6
Squirrel

Squirrel

Imagine you are a squirrel. You're at the foot of a large oak tree, contemplating climbing it to feast upon the acorny goodness that it offers. You...

· 3.1k · 3
Ivory Towers

Ivory Towers

It's funny when people appear to live in some parallel dimension where they don't have to contend with the details of real life. Take this quote from...

· 2.5k · 1
Inefficiency

Inefficiency

My short time in the games industry - 8 months or so - has been marked by inefficiency. I now have a good idea why games take so long and why so many...

· 3k · 7
Magical traffic

Magical traffic

I've had 6 or 7 people view this journal today, yet I haven't updated in a couple of weeks. This is above the normal level of traffic when it's...

· 2.2k · 1
Two paradigms for two use cases

Two paradigms for two use cases

I've been arguing about object-relational mappers recently. For those unfamiliar with the concept (and unwilling to check Wikipedia ;) ), it's...

· 2.1k
DirectSound in Windows Vista

DirectSound in Windows Vista

Apparently in Windows Vista, DirectSound will no longer be hardware accelerated under Windows Vista, going through the software mixer instead. ie....

· 1.7k · 7
Resistance

Resistance

The primary problems I face on a daily basis with game development are often down to the amount of trouble you have to go through in order to get...

· 1.3k
schedules

schedules

I am starting to learn how games fall behind schedule. An external producer comes in a week before the milestone and proceeds to request wide-ranging...

· 1.1k
Games punishing the player

Games punishing the player

Sometimes the way a game tells you it wants you to play, is not actually how the game encourages you to play. Recently I've come across two examples...

· 1.4k · 1
Developer publicity

Developer publicity

I am very wary of comparing games to films, especially since the analogy is often used by (typically inexperienced) designers to argue that story is...

· 1.3k · 5
Inspiration

Inspiration

The more I work on 'real' games (and it's only been a little over a month so far, I admit), the more it makes me want to get back to working on my...

· 1.1k
Oh dear

Oh dear

Myself and a co-worker are working on a contract for another company, so we have to work with their code and base a lot of our work on it. Today we...

· 1.3k · 4
Status update

Status update

Ok, so, some of you may be interested to hear that I'm in the industry now. Developing games, that is. The 'real' stuff, too: not mobile phone...

· 1.3k · 5
Games are not movies (or books, etc)

Games are not movies (or books, etc)

Here, another poster mistakes games for movies. Nothing against that poster: he's obviously new to things and it's an understandable mistake to make....

· 1.3k · 5
Disillusioned

Disillusioned

At the moment I am getting a bit fed up of the way some open-source projects are getting developed.First, Mozilla Firefox. I love the browser and...

· 1.4k · 1