Spigots
I'm currently working on yet another tool to grease the wheels of the Team UnrealSP content pipeline. The latest problem is texture packages. For...
Member since Aug 2001
I'm currently working on yet another tool to grease the wheels of the Team UnrealSP content pipeline. The latest problem is texture packages. For...
Sorry you didn't get a journal entry last week, I've been pretty busy recently and struggling to get back in the swing of writing weekly journal...
This journal entry was written a fortnight ago, but couldn't be posted then due to GameDevs downtime. Not much of interest has happened between then...
I spent my free time this week modifying my old Unreal map reader so that it could rebuild the file after parsing it into memory. I then went about...
One of Team UnrealSPs mappers came across an interesting problem this weekend. We already knew about UTs zone limit (64, because a zone mask is...
I've finished (the first pass of) my Jpeg2000 loader. I think I'm going to opt to call it Jackknif. That's Jackknife, the only English word I could...
I've broken the back of the Jpeg2000 decoding algorithm. What really rankles is that all the publicly available implementations are at least a...
Not really much to talk about what with Christmas and the new year. I've spent a little free time looking further into Jpeg2000 over the last couple...
I was off work this week. Tomorrow could be interesting since I think the code I checked in just before I left might have broken the build. It should...
The observant amongst you will have noticed that it's not Sunday. The even more observant amongst you will have noticed that it's not Sunday and I'm...
So, it's been three months already since I started my journal. I had hoped that this would become a fairly regular record of my work for Team...
I managed to find a bit of free time to get back to my Jpeg2000 decoder this week. Unfortunately it's so long since I last worked on it I've lost...
There was another mini SC++L versus do-it-yourself debate in the Beginners forum this week, which got me thinking (again) about the issue of vector...
Medieval II: Total War was released on Friday. I've spent a fair bit of time today clearing out my hard drive to find the 11GB(!) needed to install...
I've nearly gotten my triangulation code ported. It's been fun ripping out unused variables, re-factoring five-hundred line functions and modifying...
I was looking into polygon triangulation algorithms at work this week. It didn't take long to find reference to the optimal version, developed by a...
Continuing my language-shootout mission I spent what little free time I had this week looking at the issue of threading. This seems to be one area...
I got distracted this week by a couple of thread in General Programming. The first was my c++ d c# benchmark, particularly the links to the Language...
As the title says, this has been a bit of a slow week for me, so I don't have much to talk about. I did manage to embarrass myself at work this week....
The ability to explain something quickly and accurately with a minimum of fuss is usually an advantage. There are exceptions however. My continuing...
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