Skip to main content
GameDev.net gamedev.net

The Enigma Code

Member since Aug 2001

All Posts

Spigots

Spigots

I'm currently working on yet another tool to grease the wheels of the Team UnrealSP content pipeline. The latest problem is texture packages. For...

· 1.8k
Swings & Roundabouts

Swings & Roundabouts

Sorry you didn't get a journal entry last week, I've been pretty busy recently and struggling to get back in the swing of writing weekly journal...

· 1.4k · 1
If You Can't Join 'em, Beat 'em

If You Can't Join 'em, Beat 'em

This journal entry was written a fortnight ago, but couldn't be posted then due to GameDevs downtime. Not much of interest has happened between then...

· 1.4k
One Step Forwards, Two Steps Back

One Step Forwards, Two Steps Back

I spent my free time this week modifying my old Unreal map reader so that it could rebuild the file after parsing it into memory. I then went about...

· 1.3k
Magic Constants

Magic Constants

One of Team UnrealSPs mappers came across an interesting problem this weekend. We already knew about UTs zone limit (64, because a zone mask is...

· 1.8k
Like a Hot Knif through Butter

Like a Hot Knif through Butter

I've finished (the first pass of) my Jpeg2000 loader. I think I'm going to opt to call it Jackknif. That's Jackknife, the only English word I could...

· 1.4k · 2
Graphic Violence

Graphic Violence

I've broken the back of the Jpeg2000 decoding algorithm. What really rankles is that all the publicly available implementations are at least a...

· 1.7k · 1
Happy New Year

Happy New Year

Not really much to talk about what with Christmas and the new year. I've spent a little free time looking further into Jpeg2000 over the last couple...

· 1.3k
Nooks & Crannies

Nooks & Crannies

The observant amongst you will have noticed that it's not Sunday. The even more observant amongst you will have noticed that it's not Sunday and I'm...

· 1.7k
Things that go tweet in the night

Things that go tweet in the night

So, it's been three months already since I started my journal. I had hoped that this would become a fairly regular record of my work for Team...

· 1.1k
The Source Code Challenge

The Source Code Challenge

I managed to find a bit of free time to get back to my Jpeg2000 decoder this week. Unfortunately it's so long since I last worked on it I've lost...

· 1.2k · 2
Iterative Ranting

Iterative Ranting

There was another mini SC++L versus do-it-yourself debate in the Beginners forum this week, which got me thinking (again) about the issue of vector...

· 1.2k · 3
De   frmenta ging...

De frmenta ging...

Medieval II: Total War was released on Friday. I've spent a fair bit of time today clearing out my hard drive to find the 11GB(!) needed to install...

· 1.1k
The Googles... They Do Nothing!

The Googles... They Do Nothing!

I've nearly gotten my triangulation code ported. It's been fun ripping out unused variables, re-factoring five-hundred line functions and modifying...

· 1k
Compulsive Obsolescense

Compulsive Obsolescense

I was looking into polygon triangulation algorithms at work this week. It didn't take long to find reference to the optimal version, developed by a...

· 1.1k
T t HR h E readi ADI n N g G

T t HR h E readi ADI n N g G

Continuing my language-shootout mission I spent what little free time I had this week looking at the issue of threading. This seems to be one area...

· 1k
Ready, Aim, Fire!

Ready, Aim, Fire!

I got distracted this week by a couple of thread in General Programming. The first was my c++ d c# benchmark, particularly the links to the Language...

· 1.4k · 4
Slow Week

Slow Week

As the title says, this has been a bit of a slow week for me, so I don't have much to talk about. I did manage to embarrass myself at work this week....

· 1.2k
Brevity is Not a Virtue

Brevity is Not a Virtue

The ability to explain something quickly and accurately with a minimum of fuss is usually an advantage. There are exceptions however. My continuing...

· 1.2k