Leaf Painter - Will be maturing the Painter application nearer its full potential. Adding procedurally generated compound leaves (Compound Paint Tool) for fast drawing of leaf textures. That should also generate more realistic tangent space maps. Will be using the Woody procedural engine for stem mesh generation. Users will be able to select from a variety of leaf types when painting. Ambient shadows / shading will be added as well as non-binary alpha transparency for generated maps.
Tree Forge - Adding a tree wizard. Users will select from a tree shape, size, and polygonal resolution. The resulting tree can then be edited as normal. The wizard will be scripted so users can add their own plant types.
Tree Compiler - Allow trees and plants to be randomized at compile time. Ability to automatically generate multiple randomized mesh files. Useful if integrating into a game editor and want to randomize meshes during development using the command line version.
API - Adding an example demonstrating the rendering multiple trees in a scene. Creating a C# version of the API with examples.