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puz

Robot University -- a 2D DirectX Puzzle

Member since Aug 2009

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Graph Maze Days 13-18

Graph Maze Days 13-18

Day 13, 14Wrote section that generates the maze Day 15, 16, 17, 18Wrote section that finds solution

· 2k
Graph Maze Days 10, 11, 12

Graph Maze Days 10, 11, 12

Day 10Made the program assign numbers to all cellsand write edge numbers into cells. Days 11, 12Made the program find connections between cells.

· 1.9k
Graph Maze Days 8, 9

Graph Maze Days 8, 9

Day 8Made the program assign numbers to all vertices. Day 9Made the program assign numbers to all edges.

· 2.1k
Graph Maze

Graph Maze

It's been 15 months since I last posted. My new project is Graph Maze, which I have been designing in my head for many years. It is similar to...

· 2.3k · 1
Hexadecagon Maze Day 10

Hexadecagon Maze Day 10

[font=arial]Day 10[/font]In the past few days I added the ability to print. I tested with only one printer so it would be nice if you (a GameDev...

· 2.2k
Hexadecagon Maze Day 9

Hexadecagon Maze Day 9

[font=arial]Day 9[/font]In the past 3 days, I added the ability to save the maze image to a bitmap file. Previously I used 96 DPI, which seems to be...

· 2k · 1
Hexadecagon Maze Day 8

Hexadecagon Maze Day 8

[font=arial]Day 8[/font]I have not reported for about a week. I was spending all of my time refactoring, breaking, and fixing the code. That's why...

· 2.8k · 8
Hexadecagon Maze Day 7

Hexadecagon Maze Day 7

Day 7Today I mixed GDI+ with MFC so that I can antialias my lines. Here are the before and after pictures:I see an improvement in quality. I probably...

· 1.8k
Hexadecagon Maze Day 5

Hexadecagon Maze Day 5

Day 5I decided to make the center of the hexadecagons prohibited regions. The result is Figure (13).The maze looks a little like another maze I wrote...

· 1.7k · 5
Hexadecagon Maze Day 4

Hexadecagon Maze Day 4

Day 4Today I spent most of my time refactoring. But I also wrote new code at the last minute. Figure (12) is my initial attempt at maze generation....

· 1.6k · 2
Hexadecagon Maze Day 3

Hexadecagon Maze Day 3

Day 3Today I wrote code to remove walls. The buttons 3, 2, 1, 0 you see on the toolbar move the blue dot in one of 4 directions, and is used for...

· 1.5k
Hexadecagon Maze Day 2

Hexadecagon Maze Day 2

Day 2Today I will establish a link between cells. To recap, although in Hexadecagon Maze the cell shapes are different, moving from left to right, at...

· 1.8k
Hexadecagon  Maze

Hexadecagon Maze

Yesterday I had an idea for a new maze. So I decided to code it. And share my experience in a Journal.Day 1At first, I wasn't sure what kind of maze...

· 2.4k · 3
Eight Way Maze

Eight Way Maze

I decided to write a maze drawing program where the paths extend in eight directions. So I first designed the appearance with a free CAD program, as...

· 1.8k
Beads Maze

Beads Maze

[font='times new roman'][color=rgb(0,0,0)]I decided to write a maze drawing program with cells shaped like donuts. So I first designed the appearance...

· 1.9k · 3
Minor improvements to web-based maze

Minor improvements to web-based maze

Hi. It's been over a year since I last posted. (I've been busy working at a "real" game company ) Now that I have time on my hand, I made some...

· 1.6k · 2
Final coding tasks done

Final coding tasks done

I finished implementing all of the remaining tasks on the task list. I'm in the middle of testing and cleaning up the code. version 1.05

· 1.5k
Final task status

Final task status

I'm half way done with the final task of implementing a "show answer" mode in my first Android game. I'm right on schedule for the October 26...

· 1.5k
Plan to add solution

Plan to add solution

I have been slacking off coding in the last few days, but I am going to restart my engine and wrap up this project. I have written down 164...

· 1.3k