Better Graphics and Lower System Requirements in Leadwerks 5.1
Leadwerks Game Engine 5.1 is a major update of our game development technology, with better graphics and lower system requirements, including...
Leadwerks Game Engine 5.1 is a major update of our game development technology, with better graphics and lower system requirements, including...
I'm excited to announce that after several months of work, the beta of Leadwerks 5.1 is now available on Steam. Version 5.1 is a significant update...
As the days grow shorter, fireplaces crackle, and winter chill fills the air, the Leadwerks community is heating things up with the return of our...
Leadwerks Game Engine 5 is an all-new update that makes game development easier than ever. Dive into our video tutorials and learn everything you...
Part of our upcoming SCP game takes place...in a containment and research facility. As the developer of the original level editor used in Containment...
A few years ago, some folks at NASA asked for my help with some VR projects they were working on. They had switched to Leadwerks and were getting...
Leadwerks 3.0 was released during GDC 2013. I gave a talk on graphics optimization and also had a booth at the expo. Something else significant...
I'm building the VR project template for Leadwerks 4.5. Although you can enable VR in any project, this template is specifically designed to provide...
Now that the Kickstarter rewards are shipped from my campaign to bring Leadwerks to Linux, I'm getting distribution channels set up. Today Leadwerks...
[color=rgb(0,0,0)][font=arial]Previously, [/font][/color]I described[color=rgb(0,0,0)][font=arial] the goals and philosophy that were guiding my...
[color=rgb(11,25,2)][font='Helvetica Neue']I'm happy to say that Leadwerks now supports the entire process of making games natively on Linux. Let's...
[color=rgb(11,25,2)][font=arial]Following my previous update about correcting file path cases, I am now able to load all our maps in Leadwerks. The...
With all the excitement of the Steam release and Steam Dev Days behind me, I have literally nothing else to work on but Linux and small bug fixes for...
[color=#000000][font=arial]A new update for Leadwerks has been posted which adds new features that allow users to use Steam...
[color=rgb(18,26,13)][font='Helvetica Neue'][color=rgb(11,25,2)]On Monday, Leadwerks Game Engine: Indie Edition was finally launched on Steam. Before...
Well, I finally got Leadwerks onto Steam with an "indie edition" focused on Lua.The response has been quite good. It's pretty surprising to see it in...
[color=rgb(0,0,0)][font=arial]Leadwerks 3.1 is nearly ready for release! In Leadwerks 3.0, we focused on making a solid cross-platform art pipeline...
[color=rgb(0,0,0)][font=arial]It's December, which means Leadwerks for Linux is nearly here! Last week I had to get into more depth with our...
[color=rgb(0,0,0)][font=arial]Leadwerks 3.1 has entered the beta testing phase on schedule according to our development plan laid out in the...
[color=rgb(0,0,0)][font=arial]Compiling Leadwerks for Linux using the Code::Blocks IDE wasn't very hard. I particularly like the way Code::Blocks...
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