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Code Time

Code Time

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I created my own level last night with the Torque Game Builder and figured out how to manipulate objects from the level editor in the TorqueScript. So now the task is to just become more proficient with TS. I'm doing a quick and dirty little side scrolling shooter prototype, just because the art is already available to mess with. The worst thing about TGB right now is that nearly all the documentation and tutorials that were available are now out of date, which makes the learning curve a little difficult. Luckily people are helpful in forums and on the IRC channels.

The design documentation for the Connect Four game is coming together. It's pretty nice to just leave the wiki open in the background, and then begin editing as soon as something strikes me, and to have that information available no matter where I am.

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