Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

Fixed rate update

Fixed rate update

Byron
Yet Another Game Maker · · 1 min read
1,210 2
Damn!

After some nagging from an colleague I used to work with at Lionhead I decided to use Fraps to make a small movie of my little game in action.

You know what I found?

The framerate drop introduced by Fraps when recording the movie totally blew the numerical integrators used in my AI update functions - things seeking paths were having a little difficulty staying on path because the steering functions just lost numerical stability.

Where I work currently the game engine uses a 100hz update for all AI and physics. I used to be against this but now I have seen my own numerical instability and what that looks like - I am all in favour of it now.

So, now I am on a quest for a decent method of achieving a 100hz update...

Discussion

Loading comments...