Also I've posted a monster Gang War update on my website...check it out.
MAH HOMEPAEGE!!11 CLICK PLZKTHX.
Though if you're a regular to my journal then it's not too much new stuff...check it out anyways. It represents about a month of work nicely thumbnailed for your viewing pleasure.
Anyways I don't really have much time to elaborate on the last 2 day's progress...but I do have lots of screens for your approval. The explosion/flames effect is still somewhat basic...also there are no more than 10k particles allowed at once. Memory useage for the whole particle system is < 1MB. Plus I'm still perfecting the explosion system so the explosions aren't directly visible yet...just flames/smoke/blood. Also the heat blur effect I showed earlier isn't applied in these screens.
These screenshots were all taken in 'INSTA-GIB' mode where 1 shot frags everything....video coming soon [grin].
I also have re-implemented ragdoll physics on characters...SUPRISE!
The coolest thing is that you can order your gangsters into a vehicle and tell them where to drive, based on the urgency of the order they'll either obey all traffic rules or speed to the destination.
I've also recently refined the actor pathfinding system here is some debug output...
And another random screen...
Ok time to get some more work done...it feels never ending, but if I can hold on for one more month this thing will be done [grin].
- Dan
Aside from the customary 'looks great', is there any chance you could put up some pictures of how the game looked 2/3 years ago when you started working on it? Would be interesting to see how far the game has come, since right now these screenshots are just giving me a gut feeling that there's no way I'll ever be able to pull off something like this [smile]