Progress on Next-Gen assets...

Published August 14, 2007
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So I got the first delivery of the character models from the studio I'll be using for all 30+ of the new character models.

They are quite interesting...much more "character" and exaggerated than I was thinking...but that can easily be adjusted.

The Russian is my favorite.

The Italian needs some facial work [make him prettier hah] then he'll be great.

The Black gangster has a few problems. He looks super evil...he looks like an evil boss, not a street thug. The underwear / belt needs to be lowered. Also the nose/brow should be made smaller & more natural.

The technical quality is out of this world, all the detail in the 2048x2048 color/specular/normal maps really shows when you're looking at them in photoshop...and will show in-game.

I'm having 30+ more of these created! I can't wait to see them...and play with them in-game. There are now 8 gang types in the game.

See for yourself...comments are appreciated!

Black


Italian


Russian


Also a small screenshot of my car shader in-game...also showing the detail of the vehicles.


More updates soon...
0 likes 4 comments

Comments

Matt Carr
Those are some amazing models. Once you get them tweaked to be in the style that you're after, they will be incredible. Can't wait to see them in game.
August 14, 2007 08:42 PM
soconne
Honestly....I have no desire to play GTA IV anymore because of your game. It looks just as good.
August 15, 2007 12:10 AM
Gaheris
OMG, attack of the plastic skin!

Apart from that and the few things you mentioned they're gorgeous. Can't wait for an ingame screenshot and/or video featuring some of these bad asses. I hope the scenery still looks good enough compared to those characters.
August 15, 2007 06:15 AM
dgreen02
Yea good point regarding the scenery...it's a close call..but we'll see. Worst case I'll have to create a bunch of new city artwork, and just use the current building assets as background / filler.

The skin shader was supplied by the art studio it's a SSS approximation, working on vs1.1 and ps2.0 I havn't had time to study it but it looks like a very nice shader, though it doesn't take into account the animation which should be done in the VS so I should be good, if I wanted to use this shader for the characters in-game.
August 15, 2007 08:28 AM
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