Skin / animation test application

Published August 31, 2007
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So I threw together a quick test app to test the blending between different animations, and also generating tangents and rendering the skin shader in-code.

Next step is to port it into the engine. For some reason my first time around I could NOT get my models to animate, I wasted days on it.

So now I based it off some working code so hopefully I'll be able to finally get this shit working w/ the new DXSDK.

The FPS are great until about 200 of these meshes are displayed then the framerate drops to ~30 @ 1280x1024.

I'm tired soooo...here are some screenshots...[grin]













And just for fun...




Also higher-res screenshot of the SPAS-12 shotgun


- Danny
0 likes 3 comments

Comments

Gaheris
Still waiting for that ingame video with all the new characters and guns, it's going to be awesome!
September 01, 2007 09:54 PM
dgreen02
Yea, I'm adding HDR lighting, a new shadowing algorithm to the game, as well as getting this new animation system in there...
September 02, 2007 01:55 PM
superpig
Giggity giggity giggity...
September 04, 2007 04:58 AM
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