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Big Week

Big Week

Matt Carr
Matt Carr
Every Semicolon · · 1 min read
1,474 2
So coming off the week where I possibly did the least amount of work of any week yet in development of Outworlder, I'm now at the end of my busiest week yet. My goal this week was to get level editor and game to the stage where the level could be created and then played from beginning to end. I'm happy to report that this goal has been met and more.

Since our Beta (sort of) is due tomorrow, I'm still working heavily at the moment so this update will be short. The main things I did this week:

- Finished level editor
- Finished level file loading in game
- Created a sound manager
- Improved Scaly AI
- Updated game saving/loading
- In game video playback
- Added various sounds
- Added stuff to the level

Shane, the modeller/animator on the project also did more work on the level and texturing and it's all starting to come together really well.

I'll post more in a day or two about the level editor and other new additions. For now, here's a couple of new screenshots:


Looking at main island from the starting island


Fuel Cell with a shield in the distance


About to get shot by a Scaly

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