10th Gang - Police...Depth of Field...Vehicles...

Published October 29, 2007
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Meh...I'm going to give in, and post a few screenshots of what I'm working on :-D

SWAT/Police is now a valid gang type to choose from.

They will play totally different than regular gangs. I'm not going to type everything out...but trust me it will be sweet. But basically it's the same: ie: Police chief is boss...you can control the street cops, but you can't give them orders [this is to prevent griefers, though it might change]. You can order SWAT around city, and have them crack down on gangs...though you'll be getting beat up on by all gangs. The police 'gang' can never loose, their units respawn @ the Police HQ once they die. There is a lot more...but I'll leave it to your imagination. It's a unique gang type...I can't wait to be the SWAT and whooop some ass online, counter-strike style. Pile in the SWAT van bitches, I'll drive. heheh.

*NOTES ABOUT SCREENSHOTS. The following 2 screens are grabbed from cropped 1920x1080 screenshots...I've since added an extra box filter to the depth of field shader, so it's not as pixelated anymore...it looks freakin sweeet @ 1920x1080.

All screens were taken with 25% or 50% of the highest model texture sizes...so things get A LOT higher resolution. Plus there is no anti-aliasing on any of these screens.

Soft shadows are shown in these screenshots...up to 49 samples per-pixel. Obviously this is SM3.0, I use a variable number of samples based on the distance to viewer.





Also scope out the new pimp-mobile...










Ok that's it for now...must resist urge to post 40 screenshots lol....'cause I could :-p

I'm contracting another art studio to design some environment/building artwork for me, so that is going to improve majorly in the coming weeks. Up to this point I've created all of the buildings in the game. Also in these screenshots there are no street-side props/furniture, and the cities are just auto-generated city blocks. I'm working on adding new road types, etc...it's just so much damn work.

I'm done with the graphics engine as far as I'm concerned [for the BETA at least]. There are 2-3 fallbacks for 5-6 different visual aspects of the scene....was fun to code them all up :-/

Back to it...some 'action' screens coming soon...muahahaha.

- Danny
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Comments

coderx75
SWAT guy looks badass. =D I like how the new ride has the look of the 300 (if you've ever seen History of Violence, you know it can be an intimidating vehicle).
October 29, 2007 04:57 PM
dgreen02
*in canned lawyer voice*

I'm sorry sir, I do not know what a 300 is. The vehicle shown in the screenshots is a 'Hammer SX'.

lol...but yea, I love the gold/black version of it. I have a like 5-6 other new vehicles I could post screens of...just realized the only new vehicle I posted screens of is the 'Hammer SX' heh. Oh well...it's my favorite vehicle so far [actually it's a close tie with the Roadster].

Yea SWAT guy is badass, especially when they move in numbers...I've also got a SWAT van in-game. I did somewhat intentionally post basic scenes/screens....gotta save some suprises for BETA/Release ;-) It's starting to come together behind the scenes though.

- Danny
October 29, 2007 05:22 PM
Swattkidd
The SWATT guys look freaking sick! Just like all Swatt people ;) lol but yea, the goggle look a little odd but still look great.

Also, i love the black and red car!
October 29, 2007 05:23 PM
dgreen02
Hmmm yea good point about the goggles...don't know what I'm gonna do about them...probably just darken the color texture should do the job eh?
October 29, 2007 05:25 PM
ildave1
Can we get a Ferrari?
October 29, 2007 06:46 PM
dgreen02
There was one planned...but due to budget/time constraints I had to throttle back the # of cars, one of the vehicles that got slashed was the zomg-uber-fast dream car: aka Ferrari.

There are still like 10-15 vehicles coming (Plus variations) so there will be lots of variety...

AC Cobra...
Muscle cars...

etc.

Though I don't think I'll be putting more than that out in the free demo / BETA. Right now I've got 14 vehicles in-game, expect to have 30-40 in the final version (including variations).

- Danny
October 29, 2007 07:07 PM
Swattkidd
Ahh yes, about the googles, darkening them should do the trick, the part that looked most odd was just the fact that you can see the skin outside of the googles, like they were too small. Makes it look less stealthy :P
October 30, 2007 05:47 PM
IceCreamMatt
Those screens look great. I look forward to trying the beta / demo.
October 31, 2007 08:51 PM
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