Pick your poison....Gang Select Video

Published November 14, 2007
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I've started/finished the gang select screen last night.

I recorded a short video of it in action...from the start of the game to the gang select screen.
In multiplayer if you're the boss of a color/slot you can change the type of gang, which will spawn this window.

I even have the light on the right side flickering to add a nice little effect to the screen. Download the video and check it out.

Download Urban Empires - Gang Select Video [ DivX 7MB ]

Preview Image -


Also in the video you can hear the beginning of the epic theme song created by Massive Productions.
It's about 12 minutes long, and it really sounds awesome.

I've also received all of the game's voiceovers and I'm in the process of integrating them into the game.
The final count is 966 different VOs / Files. Only 170MB...I was expecting a 1GB hit at least lol.
They were created by Voices In My Head Productions, [Mechwarrior, Thief, Freedom Force, etc.]...they sound so awesome, and will add a ton of character to the game!
Though you'll have to wait until the BETA to hear them :-X I couldn't be happier with how they turned out.

I've also completed work on implementing full 3D sound effects using FMOD, so OpenAL is no longer used in the game. I'm about to implement the 3D geometric acoustic effects that FMOD supports.

Oh yea, here is a scaled up version of the gang select screen, hence the blurriness...don't worry it's 100% crisp in-game. Also regarding the crossed out gang, I might make it so there can be only 1 of each gang type in the city, and there will certainly only be 1 police gang per-city. Once somebody selects the gang, I might mark it out and make it un-selectable. That image is from when I was playing around with various overlays, you can see the hilighted overlay is different in the video, and the crossed out gang overlay looks much better also.



Yea...back to work.

- Danny
Previous Entry Some New Artwork....
0 likes 6 comments

Comments

mightypigeon
That light effect is neat. Music is awesome too :)

Why do the cops have a slash through them in the second pic?
November 14, 2007 07:29 PM
Drilian
Hey, it's Brad Pitt from Snatch!

Lookin' good :)
November 14, 2007 08:31 PM
dgreen02
lol...Snatch what's that? Who in the world is Brad Pitt?!?!? :-D

Yeaaa regarding the crossed out gang thing, I might make it so there can be only 1 of each gang type in the city, and there will certainly only be 1 police gang per-city. Once somebody selects the gang, I might mark it out and make it un-selectable. That image is from when I was playing around with various overlays, you can see the hilighted overlay is different in the video, and the crossed out gang overlay looks much better also.

But yea, I typed the whole thing up twice because the first time I clicked on something and it cleared the whole entry box, so I had to re-type it and I left that explanation out. Imma edit the post and add it in there.

- Danny
November 14, 2007 08:50 PM
ildave1
That music has the beginning of greatness... Must... Hear... It all.

I'm really glad you're not skimping out on the audio side of the house, because I might have to come kick you in the nuts if you decided to do that. I can't way to hear the effects.

The menu looks really good. However, Instead of the two lights on the top left and right, you should have spot lights that light up under each of those circles. Once a gang has been selected, turn off the light. Poof, not avail. Something to that effect would look much better than the tacky circle with the slash through in it.
November 14, 2007 10:14 PM
dgreen02
Well the flickering light is a hack just switching between two different versions of the background, it was a few lines of code...without getting into too much detail about how 2D rendering is done in my engine I'll just say that it would be a lot harder to do what you mention. I would have to have 100s of differnt bitmaps just to do it this way...It was trivial to set things up this way.

BAsically I render all 2D elements to a larger texture and then display it....long story, it gives me a nice speed improvement though limits my use of certain effects. Maybe disabling alpha-writing would solve the problem...hmmmm.

Anyways the image I posted does not represent the final look...it was the first few minutes of messing around in PS, also it would be impossible for me to get a screenshot of how it would look in-game with the actual circle/slash without coding it up (sometime later)...it won't look bad, and if it does I'll change it...either way it will be orders of magnitude more simple than the approach I outlined above, which would be the only way to achieve that effect.

That level of tweaking I'm not concerned about right now anyways heh, I wasn't even going to post that screenshot just because the circle/slash looked bad, figured I'd have to explain it.

:-D

Back to work.
November 14, 2007 10:56 PM
ildave1
Ha ha, no hiding from us, that is for sure.

Makes sense now that you did explain it though.

Carry On, nothing further to see here. >;)
November 15, 2007 08:51 AM
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