Hooray
1,941
0
Advertisement
So I figured I would actually do something programming related. IFS fractals are cool, so I decided to implement a fractal flame algorithm that runs on the GPU (just like this).
Mine's not quite as cool, but here are a couple renders:
Ye Olde Sierpinski:

Some fancier ones:



Other things I'd like to do with it:
This all runs realtime (a pretty reasonable framerate on my 6600), so eventually I'd like to get some animation going.
Mine's not quite as cool, but here are a couple renders:
Ye Olde Sierpinski:

Some fancier ones:



Other things I'd like to do with it:
- HDR tone mapping - right now it's just a log density effect
- Gaussian blur/glowy stuff
- Kernel density estimation - to help smooth out the noise
This all runs realtime (a pretty reasonable framerate on my 6600), so eventually I'd like to get some animation going.
Advertisement
Advertisement
Advertisement
Discussion