Cloud Ocean
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So, I've decided to rework the setting of LotA2 to something completely unique, never-before-attempted in the world of games. Well... except for final fantasy, of course - but even there it tends to be just a minor focus. Here the whole setting is built around it.
I have an opportunity to create, with Game Maker, a game not only artistically beautiful but technically competent and functionally unique. I have added a glow layer, unlimited antialiasing, and a world of gigantic scale.
LotA II is now... Cloud Ocean. A game of airships, piracy, and adventure.

Above: Glow on, 0x AA, and a color filter I call semisepia (a sepia-toned overlay alpha mapped from intensity)
The brawl engine will likely remain part of the game.
I have an opportunity to create, with Game Maker, a game not only artistically beautiful but technically competent and functionally unique. I have added a glow layer, unlimited antialiasing, and a world of gigantic scale.
LotA II is now... Cloud Ocean. A game of airships, piracy, and adventure.

Above: Glow on, 0x AA, and a color filter I call semisepia (a sepia-toned overlay alpha mapped from intensity)
The brawl engine will likely remain part of the game.
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