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Boredom generates miscelleanous behaviour...

Boredom generates miscelleanous behaviour...

Mak
Journal of Mak · · 1 min read
1,007 2
Boredom is something you have to manage carefully in game development... it has a nasty habit of generating extremely distracting off-shoot ideas that are not central to your core business direction...

Here is one such "distraction" - I have long thought it would be a good idea to centralise "casual" resources / workers under the game development umbrella. Finding good workers can be hard at best, finding them in a hurry is nigh on impossible, and finding good workers quickly and for a tight budget... well - give up now!

So I got to thinking how to bring workers together with people / developers with work to do, in an ad-hoc, casual environment... and "the Hub" was born. Now, this isn't exactly "radical" - there are plenty of other job networking sites around, www.freelancers.org, etc. But, of course, mine is different... my idea is to concentrate on game development ONLY, and to share resources/information and experience for the benefit of all!

Of course, the primary danger is ending up with tens of thousands of "wannabe" contributors that aren't really any good, but I'll figure something out :)

For now, I'd invite anyone and everyone who might be interested in such a venture, to answer my very short market research survey...

http://www.maksw.com/survey/index.php?sid=88894

... and thanks in advance if you decide to participate ;)

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