A humble apology and more
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[Warning long Entry]
Hello GDNet. I know I am known on this site as the person who can never make up his mind. There are many reasons for this but the main one was previous microsoft anti sentiments. I use to have a rep over the base 1000 on this site for helping numerous people out on their path to game development. Sadly one thing I did that I will always regret bringing to gamedev was expressing my opinion about windows vista based on a /dot article without ever having tried out the operating system myself. The GDNet community was always here to try and help clear up my confusion why would I even do such a thing.
I must say GDNet tought me the bigest lession of my life. Don't express false information based on something you haven't experienced yourself. I am now 22 years old woot and after much reflection I feel I have matured much more thanks to GDNet and I can now return with all microsoft anti sentiments gone.
Why are they gone well when I built my new PC I decided to try it out for myself and I must say it is the best operating system I have ever used distpite some small annoyances. With that said I decided to go back and re-evaluate my decisions on what language to use of the many I know for game development.
I sat back and said what is my favorite language to program in. The first thing that came to my mind was C#. Very elegant and very powerful. So there were a few options for me to choose from SDL.Net/Tao, SlimDX, and of course XNA.
So first thing I decided was should I go cross platform. The answer was a big No. One thing I did realize while I was away was that Linux is going to go nowhere with its additude about everything not open source. Open source is a great concept to help people learn and get involved but it goes horibly wrong when it is a religion. So with THE LESSON I learned from my big mistake here on gamedev I said I don't know enough about XNA to make a decision here. I have heard mixed opinions everywhere and alot of which are negative in nature. I decided to go and find out from the people that know the capabilities of XNA best Microsoft.
So I went to the creators website and asked my questions and had a solid discussion with a XNA MVP, and even 2 XNA users and The ZMan himself stepped in. I learned that XNA is indeed very powerful and not limited really whatsoever besides being bound to DX9c. Yes there are some limitations to the XBOX but the only real major one is no 3rd party dlls allowed with a few exceptions for instance like the XSI dll. I was greated with very open arms and all my questions were answered seriously. So I chose XNA. From the information I gathered without too much detail I learned it is very powerful and quicker to develop with. C++ has always had my head spining with bugs.
------------------
On another note I did some thought on why I never really finished any projects in general. Turns out that I would have one good idea for a game and then I would just snowball it out of control till it became overwhelming. I hear this is a common mistake especially among creative people. With that said I decided to get some help. I learned about Agile development and I am going to use this aproach with the guide of my XNA book and it looks like it will really keep me on track.
------------------
Once again I greatly apologize to all of GDNet for my major misgiving to the community and just want to let you know I am back on track and ready to earn my rep back.
Hello GDNet. I know I am known on this site as the person who can never make up his mind. There are many reasons for this but the main one was previous microsoft anti sentiments. I use to have a rep over the base 1000 on this site for helping numerous people out on their path to game development. Sadly one thing I did that I will always regret bringing to gamedev was expressing my opinion about windows vista based on a /dot article without ever having tried out the operating system myself. The GDNet community was always here to try and help clear up my confusion why would I even do such a thing.
I must say GDNet tought me the bigest lession of my life. Don't express false information based on something you haven't experienced yourself. I am now 22 years old woot and after much reflection I feel I have matured much more thanks to GDNet and I can now return with all microsoft anti sentiments gone.
Why are they gone well when I built my new PC I decided to try it out for myself and I must say it is the best operating system I have ever used distpite some small annoyances. With that said I decided to go back and re-evaluate my decisions on what language to use of the many I know for game development.
I sat back and said what is my favorite language to program in. The first thing that came to my mind was C#. Very elegant and very powerful. So there were a few options for me to choose from SDL.Net/Tao, SlimDX, and of course XNA.
So first thing I decided was should I go cross platform. The answer was a big No. One thing I did realize while I was away was that Linux is going to go nowhere with its additude about everything not open source. Open source is a great concept to help people learn and get involved but it goes horibly wrong when it is a religion. So with THE LESSON I learned from my big mistake here on gamedev I said I don't know enough about XNA to make a decision here. I have heard mixed opinions everywhere and alot of which are negative in nature. I decided to go and find out from the people that know the capabilities of XNA best Microsoft.
So I went to the creators website and asked my questions and had a solid discussion with a XNA MVP, and even 2 XNA users and The ZMan himself stepped in. I learned that XNA is indeed very powerful and not limited really whatsoever besides being bound to DX9c. Yes there are some limitations to the XBOX but the only real major one is no 3rd party dlls allowed with a few exceptions for instance like the XSI dll. I was greated with very open arms and all my questions were answered seriously. So I chose XNA. From the information I gathered without too much detail I learned it is very powerful and quicker to develop with. C++ has always had my head spining with bugs.
------------------
On another note I did some thought on why I never really finished any projects in general. Turns out that I would have one good idea for a game and then I would just snowball it out of control till it became overwhelming. I hear this is a common mistake especially among creative people. With that said I decided to get some help. I learned about Agile development and I am going to use this aproach with the guide of my XNA book and it looks like it will really keep me on track.
------------------
Once again I greatly apologize to all of GDNet for my major misgiving to the community and just want to let you know I am back on track and ready to earn my rep back.
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