Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

High Concepts

High Concepts

EnemyBoss
Journal of EnemyBoss · · 1 min read
1,300 5

My goal was to make an original game centered around a "high concept" that my
brother keeps talking about. E.g Portal & Narbacular Drop was built around the
portal concept. An original idea at least seemed like a good idea having done 5 arcade clones already. I gave it a few weeks, brainstorming on paper and didn't like any of my ideas:

- Flower creation game, based on genetic programming. Not my style.

- Backwards shoot-em up where you place a limited stock of enemies on the
level map to stop the cpu-controlled player. How would it end?

- Physics based tetris game. Bouncy tetriminos? Already did a tetris game.

I sometimes forget that I'm just a beginner, and I should really just keep my
goals small in scale. So my direction is still to pick and old classic I like and
re-make it in some form. Maybe then something original will come out of it.

Discussion

Loading comments...