JetLag on the iPhone
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After toying with it for a while, I changed iPhone JetLag to use a 40x30 grid, which makes each of the cells 8x16 pixels.
I prefer to have the game on a 40x(something) grid, so my choices are:
1. the 8x16 half wide cells that I am currently using
2. rotate the screen sideways, to make 40x26 cells, but all of the 12x12.
3. use 8x16 tiles, but make all of the objects double width, kind of half using a suggestion made for my last entry.
For art, I figure I can make the solid blocks myself, and steal some powerup items from iconbuffet, if I decide to go with them.
Or I can just take the original ascii character bitmap from JetLag1999, and just use that. Dunno yet. We are at a crossroads for JetLag as we know it.
I prefer to have the game on a 40x(something) grid, so my choices are:
1. the 8x16 half wide cells that I am currently using
2. rotate the screen sideways, to make 40x26 cells, but all of the 12x12.
3. use 8x16 tiles, but make all of the objects double width, kind of half using a suggestion made for my last entry.
For art, I figure I can make the solid blocks myself, and steal some powerup items from iconbuffet, if I decide to go with them.
Or I can just take the original ascii character bitmap from JetLag1999, and just use that. Dunno yet. We are at a crossroads for JetLag as we know it.
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