Just killing time
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Today was one of those days.... I spent a good bit of time today looking through the Ogitor source and trying to figure out how to export terrain in the dotscene file... so I did some work and ran into problems... I also noticed that the dotscene exporter is writing the xml nodes as plain text and not creating the xml through TinyXML like I would have liked....
Anyway I looked online and I discovered that one of the programmers of Ogitor just today checked in code to export terrain files in the dotscene system and the code now uses TinyXML to create the save files so all of my work today is pretty much redundant....
While I wait on that code to stabilize and also wait what should probably be an impending release of Python Ogre 1.7, I am going to take some time to re factor my code and to implement mouse picking.... I will save terrain and caleum for a while until I run out of other things to do.
Anyway I looked online and I discovered that one of the programmers of Ogitor just today checked in code to export terrain files in the dotscene system and the code now uses TinyXML to create the save files so all of my work today is pretty much redundant....
While I wait on that code to stabilize and also wait what should probably be an impending release of Python Ogre 1.7, I am going to take some time to re factor my code and to implement mouse picking.... I will save terrain and caleum for a while until I run out of other things to do.
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