Time to take a small switch
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Well I have been learning DirectX as my last entry stated. After 8 chapters of the Luna shader approach book and a few days of self experimentation I can say I am comfortable with what I learned.
Now I want to take a look back at OpenGL. Quite a few years back I started messing about with OpenGL. I think at this point it is time to revisit for a few reasons. First a foremost I am a much better developer then I was back when I first started experimenting with it. Secondly I have a much better math background. When I first started dabbling with graphics programming in 2D/3D I found a passion for math. I use to hate it. But now I have a practical reason for using it making me find it much more interesting.
So I will start to screw around with OpenGL. I don't have a OpenGL book the quality of the luna book but I understand how to set up Win32 and OpenGL Devices already. It will just more or less be lets convert one of the luna book examples to OpenGL and see which API I like better.
I will make sure I post a update with my findings.
Now I want to take a look back at OpenGL. Quite a few years back I started messing about with OpenGL. I think at this point it is time to revisit for a few reasons. First a foremost I am a much better developer then I was back when I first started experimenting with it. Secondly I have a much better math background. When I first started dabbling with graphics programming in 2D/3D I found a passion for math. I use to hate it. But now I have a practical reason for using it making me find it much more interesting.
So I will start to screw around with OpenGL. I don't have a OpenGL book the quality of the luna book but I understand how to set up Win32 and OpenGL Devices already. It will just more or less be lets convert one of the luna book examples to OpenGL and see which API I like better.
I will make sure I post a update with my findings.
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