Combat Prototype
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I've been working pretty heavily the last few days trying to get enough functioning so I could call my Combat prototype complete. A few of the things implemented:
-Shield graphics. Just a simple sphere mesh whose transparency fades in and out as it gets hit. The only problem I had here was the fact you need to render transparent objects after all other objects so I had to make a small modification to the scenegraph so it renders any transparent objects at the end. Good news is the framework is in place so if I ever need to add other transparent objects I'm good to go.
-Enemy AI. Wrote up a very simple AI that pretty does the basics of what I was looking for in the combat prototype. It actively seeks out targets, defends itself from missiles, fires its own missiles at targets and will try to dodge missiles and missile explosions.
-Some graphical improvements. Updated the ship/missile explosions, missile trails, and also added a very simple post process framework. Currently just running a bloom pass which nicely improves the shield and missile explosion graphics. I can already see I'll be modifying these post process passes extensively.
" target="_self">So anyways, here's the new prototype video. Quite a bit of a jump in only 3 days.
-Shield graphics. Just a simple sphere mesh whose transparency fades in and out as it gets hit. The only problem I had here was the fact you need to render transparent objects after all other objects so I had to make a small modification to the scenegraph so it renders any transparent objects at the end. Good news is the framework is in place so if I ever need to add other transparent objects I'm good to go.
-Enemy AI. Wrote up a very simple AI that pretty does the basics of what I was looking for in the combat prototype. It actively seeks out targets, defends itself from missiles, fires its own missiles at targets and will try to dodge missiles and missile explosions.
-Some graphical improvements. Updated the ship/missile explosions, missile trails, and also added a very simple post process framework. Currently just running a bloom pass which nicely improves the shield and missile explosion graphics. I can already see I'll be modifying these post process passes extensively.
" target="_self">So anyways, here's the new prototype video. Quite a bit of a jump in only 3 days.
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