Pellet Bug Squashed
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I fixed the pellet-shrinking bug: After getting the W vector, and using that and the camera's up vector to get the U vector, I was using the camera's up vector as V instead of figuring it from the U and W vectors. Also, I wasn't normalizing the U vector. After reworking that bit, it works great.
Also, there's apparently someone has a username 'yckx' on YouTube, and it isn't me. So, go figure. I guess I should stop using my GD.net username as the placeholder title of the game, and decide on a proper title.
Also, there's apparently someone has a username 'yckx' on YouTube, and it isn't me. So, go figure. I guess I should stop using my GD.net username as the placeholder title of the game, and decide on a proper title.
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