Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

Ooooo... New Gdnet & Udc Stage 2

Ooooo... New Gdnet & Udc Stage 2

ObsidianBlk
ObsidianBlk
#!/Bin/Bash-ObsidianBlk · · 2 min read
1,121 0
Ah! I love when websites change. It's like unwrapping a Christmas gift. You click on the address and just get all giddy over the new things you will see. In terms of GDNet... yeah, this is pretty dang cool. I like the revamped control panel and how the access to it is right in the upper left corner... very spiffy. The only thing that got me about this whole upgrade is I didn't know it was coming and had JUST subscribed to GDNet+ two days before. I was a little irked when the site just shutdown on me being able to update my blog here, but that's just my fault for not keeping up with the latest GDNet news. All in all, it was worth the day or two I couldn't do anything with the site.

I'm going to say this right now... if my train of thought seems to be rambling on or making little sense, I apologize. I have one person IMing me and another texting me on my cell and my attention seems to be getting pulled in a number of directions. I should just write this blog on a notepad and post it when I'm ready and it's all edited for content, but that's just not my way with blogs. I love free writing.

As for my Archetype engine... the core UDC class and structure is finished and has a working test. At it's core, the UDC structure has "comments" as it's only node type, so, all it can create and load at the moment is a structure for storing and reading in strings. Of course, that's UDCs core... the class is designed to take in handlers for other node types, allowing for the extension of the structure. Did that make sense? Probably not, but moving on...

What's next? I'll probably start putting in some quick code for bringing up a display, then I'll work on using the UDC to create an exporter/importer for Blender. Though, there are other things I realized I need to work on, like a good Exception handling system... something I should be working on sooner rather than later so that I won't be going through so much code to integrate it into the engine. One other thing I'm going to do soon is setup the engine with a GIT repository. My computer already has GIT installed and I've used it with other projects. I even have a small personal server for storing all my backups, but I do need to determine what service I'm going to use to host the public repository... for when I get a team together to work this project with me.

Well, I suppose that's enough for this edition. Next time, more code changes, rants, raves and rabbits... errr... ok, yeah, rabbits!!

Discussion

Loading comments...