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3D vs. 2D Sprite Test

3D vs. 2D Sprite Test

Programming020195BRook
Programming020195BRook
Black-Rook's Journal · · 1 min read
3,587 6
For those that read my last entry: http://www.gamedev.n...-i-go-2d-or-3d/

I was debating on if I should strictly use 2D art (pixel art), or using 3D models for my '2D classic RPG'. I will keep this game 2D, it's just a matter of using 2D sprites, or 3D models rendered out in 2D. My biggest issue was as follows:

My cons and pros:

2D ART - CON

- I'm not very good at animating 2D sprites

2D ART - PRO

- I'm decent enough with pixel art
- I can animate environments more so than characters

3D ART - CON

- I'm extremely rusty in 3D modeling

3D ART - PRO

- I'm decent with animations


As indicated in my last entry, I modeled a quick monster for an example. I know the grass tile really doesn't match with the 3D model. The 2D sprite seems to work good with it, and it gives off that classic feel. I'm not 100% sure if I will still use 3D models rendered 2D, or just stick with pixel art. The future goal for this game is to be a classic RPG, nothing fancy.

I can still paint on a 'simple texture' in Photoshop to apply to the models, and tone down on the shadow effects.

gallery_193889_335_27599.jpg gallery_193889_335_2802.jpg

Any suggestions would be greatly appreciated!

Twitter: [twitter]Black_Rook_Dev[/twitter]

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