Double Fine success: Intrigues
3,714
2
Advertisement
It's been a long time since a made a post. I have ton of new material; but my focus is in getting the demo ready for the Intel Level Up contest. It's a very tight schedule. My apologies on that. I have a whole city and a badass boss battle on the works.
I'm just passing by to tell my thoughts out loud regarding Double Fine's success:
Due to these interrogations, the concept of "funding" must be carefully taken; because as is; it's potentially including the concept of "profit" itself. Under normal cirumstances, one usually tends to believe that, given a budget, he is allowed to spend most or all of it (as long as it is well spent, well distributed over time, and fits expectations).
Then profit will [s]magically[/s] come to recover the investment. But in this case, profit may have already came in advance; therefore I think it's wise for Double Fine to analyze the situation, where they're standing: What were they initial expectations, their expected budget (i.e. 400k); how much better can the game be made by adding more money to it and what's the upper limit at which throwing more money just doesn't make a better game. The rest of the money's fate can't be taken lightly; unless new information would indicate this is only the tip of the iceberg.
My quick thoughts on the subject. I thought I'd have to share them, since no one seems to be doing this kind of analysis other than "amazing, record-breaking success". I'm happy too that Grim Fandango's creator gets such success; I was kindly surprised as well; but it's easy to overlook the gotchas when one's filled with excitment.
Before I sign off, let's leave with a teaser:
This is a boss fight. Notice down below the character's head...
Until next time...
I'm just passing by to tell my thoughts out loud regarding Double Fine's success:
- With so many backers, does this:
- Actually mean the company is just getting a lot of pre-sales?
- If, so, the Company gets +1 Million in funding plus revenue for sales; or they won't sell well because of that high ammount of "pre-sales". Is a great portion of his market funding the project; or just a tiny bit?
- Actually mean the company is just getting a lot of pre-sales?
- Will they sell like millions or tens of millions of copies, or just a few thousands more?
- Will Valve be happy to give away +42k free Steam codes? Having a popular, successful game in their portfolio certainly keeps clients loyal to the brand; but Steam might face little direct profit from it.
Due to these interrogations, the concept of "funding" must be carefully taken; because as is; it's potentially including the concept of "profit" itself. Under normal cirumstances, one usually tends to believe that, given a budget, he is allowed to spend most or all of it (as long as it is well spent, well distributed over time, and fits expectations).
Then profit will [s]magically[/s] come to recover the investment. But in this case, profit may have already came in advance; therefore I think it's wise for Double Fine to analyze the situation, where they're standing: What were they initial expectations, their expected budget (i.e. 400k); how much better can the game be made by adding more money to it and what's the upper limit at which throwing more money just doesn't make a better game. The rest of the money's fate can't be taken lightly; unless new information would indicate this is only the tip of the iceberg.
My quick thoughts on the subject. I thought I'd have to share them, since no one seems to be doing this kind of analysis other than "amazing, record-breaking success". I'm happy too that Grim Fandango's creator gets such success; I was kindly surprised as well; but it's easy to overlook the gotchas when one's filled with excitment.
Before I sign off, let's leave with a teaser:
This is a boss fight. Notice down below the character's head...
Until next time...
Previous
Demo finally submitted to Intel Level Up contest!
Next
New stuff, new screenshots, better lighting, more models. More everything
Advertisement
Advertisement
Advertisement
Discussion